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NEUROXUS News

NEUROXUS | Major Polish & Gameplay Refinement Update

[p][/p][p]I’ve been refining several core gameplay systems over the last weeks.[/p][p][/p][p]The biggest focus was combat feel.[/p][p][/p][p]The assault rifle has been refined with stronger impact response, clearer hit feedback, and improved weapon presence. Shots now land with more weight and feel more decisive in combat.[/p][p][/p][p]The sword has received additional tuning to enhance weight, impact clarity, and combat responsiveness. Close-quarters encounters now feel more grounded and deliberate.[/p][p][/p][p]The rocket launcher features upgraded explosion effects with increased battlefield presence and improved readability during high-intensity arena fights.[/p][p][/p][p]Red Horizon and Cold Snap have also been updated with new visual and impact effects, bringing them in line with the enhanced sword and rocket improvements.[/p][p][/p][p]Enemy stagger reactions have been expanded and refined, improving combat feedback and making damage response more readable and satisfying.[/p][p][/p][p]I also refined enemy health feedback to make damage more readable without cluttering the screen.[/p][p][/p][p]Targeting behavior is being improved gradually. The goal is better control in high-intensity encounters without removing player precision.[/p][p][/p][p]Some pacing and difficulty smoothing was done in early and mid encounters. The challenge is still high, but readability and flow are better.[/p][p][/p][p]More adjustments are coming as new feedback and reviews continue.[/p][p][/p][p]Steam page:[/p][p][dynamiclink][/dynamiclink][/p]

Major Update | Demo Returns

[p][/p][p]The NEUROXUS demo is now live again, rebuilt with multiple gameplay and visual improvements to deliver a stronger first experience inside the mech.[/p][p][/p][p]This updated demo focuses on what matters most:[/p][p][/p]
  • [p]Smoother combat flow and dodge responsiveness[/p]
  • [p]Improved camera feel and battlefield readability[/p]
  • [p]Clearer damage feedback and UI targeting information[/p]
  • [p]Refined atmosphere, fog depth, and environmental visibility[/p]
  • [p]Stability and gameplay polish across encounters[/p]
[p][/p][p][/p][p]If you have not entered NEUROXUS yet, this is now the best way to experience the opening mission and core combat systems before stepping into the full game.[/p][p][/p][p]And if you already played the previous demo, the new version delivers a noticeably cleaner and more responsive fight experience worth revisiting.[/p][p][/p][p][/p][p]Confront the remnants of a dead world.[/p][p]Move one step closer to Nexis.[/p][p][/p][p]Play the demo and add NEUROXUS to your wishlist or enter the full experience here:[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p]

NEUROXUS | Patch 0.11

[p][/p][p]Patch 0.11 is now available.[/p][p][/p][p]This update focuses on atmosphere, visual depth, and combat readability, along with a fix for a progression-blocking boss issue.[/p][p][/p][p][/p][p]Changes and Improvements[/p][p][/p]
  • [p]Improved ambient sound across missions for stronger environmental presence.[/p]
  • [p]Enhanced fog quality to increase scene depth and visual clarity.[/p]
  • [p]Refined Lucent Edge voice command lines for better responsiveness.[/p]
  • [p]Updated Act 2 hazard materials and visuals for clearer environmental feedback.[/p]
  • [p]Visual refinements to Red Horizon scope and Plasma Reign filter.[/p]
  • [p]Fixed an issue where the helicopter boss could fail to spawn, blocking progression.[/p]
[p][/p][p][/p][p]Your feedback continues to guide updates and improvements.[/p][p]Thank you for supporting NEUROXUS.[/p][p][/p][p]Play on Steam:[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p]

NEUROXUS | First Update Live

[p]The first major update for NEUROXUS is now live.[/p][p][/p][p]Over the past two weeks, I received a lot of valuable feedback from players. I focused this update on the most common issues affecting readability, clarity, pacing, and overall experience, and implemented as many improvements as possible within this time.[/p][p][/p][p]This patch is a direct result of that feedback, and it will not be the last. NEUROXUS still has a lot of room to grow, and I plan to continue refining and improving it over time.[/p][p][/p][p][/p][h3]Patch Highlights[/h3][p][/p][p][/p]
  • [p]Added 42 new voice commands for better clarity and immersion[/p]
  • [p]Plasma Beam reworked into new armament unlocked in late game[/p]
  • [p]First mission split into two parts for improved pacing and flow[/p]
  • [p]UI refinements for better visual clarity[/p]
  • [p]Font changes for improved readability[/p]
  • [p]Improvements across several gameplay systems for a smoother overall experience[/p]
[p][/p][p]Thank you everyone for your support who shared feedback, reported issues, and supported the project by purchasing the game. Your support directly allows me to keep working on and improving the game.[/p][p][/p][p]If you’ve played NEUROXUS, please consider leaving a review. Reviews help me:[/p][p][/p]
  • [p]Get clear feedback to improve the game[/p]
  • [p]Validate ideas and future changes[/p]
  • [p]Help other players decide if NEUROXUS is something they’d enjoy[/p]
[p][/p][p]Thank you again for your support and feedback and I look forward to continuing this the journey.[/p][p][/p][p]Steam page:[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p][/p]

NEUROXUS Is Now Available on Steam

[p]NEUROXUS is now available on Steam.[/p][p][/p][p]You pilot a weaponized combat mech reactivated long after humanity’s extinction. Your directive is fixed: locate and eliminate Nexis, the rogue AI that took control of Earth’s systems.[/p][p][/p][p]The game is a tightly scoped, single-player action experience featuring:[/p][p][/p]
  • [p]16 handcrafted missions[/p]
  • [p]Fast, tactical third-person mech combat[/p]
  • [p]Boss encounters that unlock new armaments[/p]
  • [p]Distinct weapons and utility systems[/p]
  • [p]A cold, mechanical sci-fi tone[/p]
[p][/p][p][/p][p]Watch the launch trailer below to see the gameplay and combat systems in action.[/p][p][dynamiclink][/dynamiclink][/p][p][/p][p][/p][p]Thank you to everyone who supported the project before launch.[/p]