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  3. NEUROXUS | Major Polish & Gameplay Refinement Update

NEUROXUS | Major Polish & Gameplay Refinement Update

[p][/p][p]I’ve been refining several core gameplay systems over the last weeks.[/p][p][/p][p]The biggest focus was combat feel.[/p][p][/p][p]The assault rifle has been refined with stronger impact response, clearer hit feedback, and improved weapon presence. Shots now land with more weight and feel more decisive in combat.[/p][p][/p][p]The sword has received additional tuning to enhance weight, impact clarity, and combat responsiveness. Close-quarters encounters now feel more grounded and deliberate.[/p][p][/p][p]The rocket launcher features upgraded explosion effects with increased battlefield presence and improved readability during high-intensity arena fights.[/p][p][/p][p]Red Horizon and Cold Snap have also been updated with new visual and impact effects, bringing them in line with the enhanced sword and rocket improvements.[/p][p][/p][p]Enemy stagger reactions have been expanded and refined, improving combat feedback and making damage response more readable and satisfying.[/p][p][/p][p]I also refined enemy health feedback to make damage more readable without cluttering the screen.[/p][p][/p][p]Targeting behavior is being improved gradually. The goal is better control in high-intensity encounters without removing player precision.[/p][p][/p][p]Some pacing and difficulty smoothing was done in early and mid encounters. The challenge is still high, but readability and flow are better.[/p][p][/p][p]More adjustments are coming as new feedback and reviews continue.[/p][p][/p][p]Steam page:[/p][p][dynamiclink][/dynamiclink][/p]