1. NEUROXUS
  2. News

NEUROXUS News

New Gameplay Trailer Now Live

[p]The new NEUROXUS gameplay trailer is now live on the Steam page.[/p][p]This trailer focuses on what defines the game:[/p]
  • [p]Third-person mech combat[/p]
  • [p]Energy-driven, tactical engagements[/p]
  • [p]Boss encounters and unlocked armaments[/p]
  • [p]Industrial environments and the cold, mechanical tone of the world[/p]
[p]NEUROXUS is a solo-developed, single-player sci-fi action shooter built around deliberate combat and system mastery rather than spectacle or live-service progression.[/p][p]If you’ve been following the project — or are discovering it for the first time — this trailer is the best representation of the game ahead of release.[/p][p][/p][p]Steam page:[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Wishlist if you want to support the launch.
Thank you for following the project.[/p]

Major Update: Targeting & Movement Refinements + UI Polish

[p][/p][p]This major update introduces a set of core system refinements aimed at improving combat feel, control precision, and visual clarity across NEUROXUS.[/p][h2]Gameplay Improvements[/h2][p]Targeting system refinements
Improved target selection, consistency, and responsiveness to better support fast-paced combat and multi-enemy encounters.[/p][p]Movement adjustments
Tuned movement behavior to feel more responsive and controlled during combat and traversal.[/p][p]Jetmode sword lunge
Added a directional sword lunge when using Jetmode, enabling more reliable melee engagement and easier hit confirmation in aerial combat.[/p][p]Combo meter system
Introduced a combo meter that builds through successful sword hits, increasing:[/p]
  • [p]Damage output[/p]
  • [p]Attack speed[/p]
  • [p]Shield generation
    This system rewards sustained, aggressive melee play without altering core controls.[/p]
[p]Upgrade variations per run
Added new variations to the upgrades obtained through the ranking system, increasing build diversity and replay value across runs.[/p][p]Enemy projectile behavior improvements
Adjusted enemy bullet behavior to reduce visual and gameplay chaos during high-intensity encounters, improving readability and combat clarity.[/p][p]These changes are refinements, not redesigns, and are intended to preserve existing muscle memory while improving moment-to-moment gameplay.[/p][h2]UI & Presentation[/h2][p]Extensive UI panel updates
Multiple in-game panels have been redesigned for improved readability, consistency, and visual polish.[/p][p]Improved clarity and feedback
Cleaner layouts and clearer information presentation across systems.[/p][p]This update continues the focus on tightening core mechanics and presentation as development progresses.
As always, feedback is welcome and helps guide further refinements.[/p]

New Trailer + Last Chance to Try the Demo

[p][/p][previewyoutube][/previewyoutube][p]The latest NEUROXUS trailer is now live.[/p][p][/p][p]
This trailer includes:
– Updated materials and post-processing
– Reworked arena flow in multiple missions
– Improved enemy FX and projectile clarity
– Updated mech movement tuning
– Revised boss behavior patterns[/p][p][/p][p]
It reflects the current visual and gameplay state of the project ahead of release.
Thanks to everyone testing the demo.[/p][p]Wishlist:
[/p][p][dynamiclink][/dynamiclink][/p][p][/p]

Release Date Confirmed — NEUROXUS Launches January 16

[p][/p][p][/p][p]Directive update:
The operational sequence has been authorized.
NEUROXUS will launch January 16, 2026 on Steam.[/p][p]After the success of the demo and over 1,400 wishlists during Next Fest, the mission proceeds toward full deployment.[/p][p]You are the last active combat unit — a weapon built to dismantle the rogue AI Nexis and reclaim a dead Earth.[/p][p]Prepare your systems.
The final protocol begins soon.[/p][p]▪ Release Date: January 16, 2026 ▪ Wishlist now:[/p][p] [dynamiclink][/dynamiclink][/p][p][/p][p]SYSTEM STATUS: ACTIVE[/p]

Neuroxus Demo Updated – Improved Performance, New Effects, and Fixes

[p][/p][p]The latest update for Neuroxus is live. This patch focuses on improving gameplay flow, visuals, and overall performance based on player feedback during Next Fest.[/p][p]Highlights:[/p]
  • [p]Optimized performance in arena and boss missions[/p]
  • [p]Improved visual effects for plasma and reactor systems[/p]
  • [p]Adjusted camera shake and damage feedback[/p]
  • [p]Fixed minor bugs and navigation issues[/p]
  • [p]Refined control responsiveness and collision accuracy[/p]
[p]Your feedback has been crucial in helping shape Neuroxus.
If you’ve tried the demo, let us know how far you made it — and if you managed to defeat the boss at the end.[/p][p]→ \[Play the updated demo on Steam]
→ Don’t forget to Wishlist to support the full release.[/p][p][/p]