Update for FIREFIGHT RELOADED's Beta Released (11-16-2024)
An update for FIREFIGHT RELOADED's Beta has been released. The update will be applied when you restart FIREFIGHT RELOADED's Beta.
Note: This requires you to use the "beta" beta branch within Steam. Go to properties, betas and then select "beta"
- Bullets are now visible in bullettime mode.
- Fixed Combine Elites and Aces turning around when shooting Energy Balls.
- Fixed precaching issues with some Half-Life 2 maps.
- Fixed a bug where map transitions would hide the weapon.
- Re-edited mapadds and map-specific spawnlists into their own files.
- Mapinfo files are now moved to the maps folder.
- Removed nodegraph .txt files for HL2 Survivor maps as they already have nodes built into the maps themselves.
- Improved gib explosions.
- VBSP: added "Fix smoothing groups not working on detail brushes." ( https://github.com/ValveSoftware/source-sdk-2013/pull/391 )
- With ai_disappear on, the mod will now remove NPCs at a set distance alongside the visibility checks to improve performance.
- The mod will now disable spawners at a set distance to improve performance.
- Added the ability to control the behavior of NPC removal and spawners at low framerates, known as "NPC FPS Control"
- At a specified low FPS, NPCs can be removed and spawners can be temporarily disabled to improve performance.
- Added "firefight_whiteforest", the first custom FIREFIGHT RELOADED map based off the iconic White Forest fight!
- Note: This map is still in beta.
EDIT: due to a failed plan to move all of the Beta's changelogs to the official discord, the changelog for a previous update wasn't posted to Steam. Here's the changelog for that update:
BETA for 10/19/2024:
Fixed a crash involving C_BaseObject::StopAnimGeneratedSounds.
Added Reformed (friendly) Combine Soldiers, Aces, Hunters and Elites.
Buffed the Combine Ace's melee attack damage from 20 to 30.
Added HECU Marines.
Added Reformed (friendly) Metrocops, Manhacks, and HECU Marines for modding purposes.
Ministriders are now closer to their original HL2 Episode 1 versions:
They no longer melee or charge.
They are vulnerable to most weapons.
Their health is now set to the proper amount (300)
They can fire 60 AR2 pulse rounds in a single burst.
Added fr_version command.
Fixed an issue where the Max Health upgrade doesn't give additonal health.
Added the following upgrades:
XP Boost: Adds up to a 3x boost to XP rewards, including through Achievements. Each upgrade adds 1x more XP to the multiplier.
Kash Boost: Adds up to a 3x boost to Kash rewards, including through Achievements and Kash Bonuses. Each upgrade adds 1x more Kash to the multiplier.
Health Regeneration Interval Upgrade: By default, you can regenerate your health in intervals of 10. Purchasing this upgrade will increase the health regeneration interval up to 100. Each upgrade adds 10 (1x) more health to the interval multiplier.
Fixed an issue where Antlion Guards and Antlion Guardians are considered allies to player allies after using bugbait.
Fixed allied antlions not immediately attacking enemies.
Balanced the Grapple:
The Grapple can be used up to 1500 Hammer Units.
The Grapple will take rapidly use 7 points of the HEV suit battery while the Grapple is being used.
Set sk_spawnerhidefromplayer to 1
Fixed an error with the tutorial where it mentions a cut Grapple feature.
Please note that this beta update has no updated localization files yet. They will be applied in a later update.
Be sure to join our Discord server at https://discord.gg/4MfShzF for more future updates!
Note: This requires you to use the "beta" beta branch within Steam. Go to properties, betas and then select "beta"
- Bullets are now visible in bullettime mode.
- Fixed Combine Elites and Aces turning around when shooting Energy Balls.
- Fixed precaching issues with some Half-Life 2 maps.
- Fixed a bug where map transitions would hide the weapon.
- Re-edited mapadds and map-specific spawnlists into their own files.
- Mapinfo files are now moved to the maps folder.
- Removed nodegraph .txt files for HL2 Survivor maps as they already have nodes built into the maps themselves.
- Improved gib explosions.
- VBSP: added "Fix smoothing groups not working on detail brushes." ( https://github.com/ValveSoftware/source-sdk-2013/pull/391 )
- With ai_disappear on, the mod will now remove NPCs at a set distance alongside the visibility checks to improve performance.
- The mod will now disable spawners at a set distance to improve performance.
- Added the ability to control the behavior of NPC removal and spawners at low framerates, known as "NPC FPS Control"
- At a specified low FPS, NPCs can be removed and spawners can be temporarily disabled to improve performance.
- Added "firefight_whiteforest", the first custom FIREFIGHT RELOADED map based off the iconic White Forest fight!
- Note: This map is still in beta.
EDIT: due to a failed plan to move all of the Beta's changelogs to the official discord, the changelog for a previous update wasn't posted to Steam. Here's the changelog for that update:
BETA for 10/19/2024:
Fixed a crash involving C_BaseObject::StopAnimGeneratedSounds.
Added Reformed (friendly) Combine Soldiers, Aces, Hunters and Elites.
Buffed the Combine Ace's melee attack damage from 20 to 30.
Added HECU Marines.
Added Reformed (friendly) Metrocops, Manhacks, and HECU Marines for modding purposes.
Ministriders are now closer to their original HL2 Episode 1 versions:
They no longer melee or charge.
They are vulnerable to most weapons.
Their health is now set to the proper amount (300)
They can fire 60 AR2 pulse rounds in a single burst.
Added fr_version command.
Fixed an issue where the Max Health upgrade doesn't give additonal health.
Added the following upgrades:
XP Boost: Adds up to a 3x boost to XP rewards, including through Achievements. Each upgrade adds 1x more XP to the multiplier.
Kash Boost: Adds up to a 3x boost to Kash rewards, including through Achievements and Kash Bonuses. Each upgrade adds 1x more Kash to the multiplier.
Health Regeneration Interval Upgrade: By default, you can regenerate your health in intervals of 10. Purchasing this upgrade will increase the health regeneration interval up to 100. Each upgrade adds 10 (1x) more health to the interval multiplier.
Fixed an issue where Antlion Guards and Antlion Guardians are considered allies to player allies after using bugbait.
Fixed allied antlions not immediately attacking enemies.
Balanced the Grapple:
The Grapple can be used up to 1500 Hammer Units.
The Grapple will take rapidly use 7 points of the HEV suit battery while the Grapple is being used.
Set sk_spawnerhidefromplayer to 1
Fixed an error with the tutorial where it mentions a cut Grapple feature.
Please note that this beta update has no updated localization files yet. They will be applied in a later update.
Be sure to join our Discord server at https://discord.gg/4MfShzF for more future updates!