Update for FIREFIGHT RELOADED's Beta Released (01-27-2025)
An update for FIREFIGHT RELOADED's Beta has been released. The update will be applied when you restart FIREFIGHT RELOADED's Beta.
Note: This requires you to use the "beta" beta branch within Steam. Go to properties, betas and then select "beta"
- Fixed up some killicons.
- Reverted Antlion's physmodel to the one included in the previous Beta.
- Nerfed virtually every Combine Cauterizer stat.
- Improved the Combine Assassin Ace AI.
- SMG Grenades can now pass through glass.
- Added an additional option to disable Crossbow glass penetration.
- Provided a solution to fix the Multiple Charges achievement.
- Added the Flechette Rifle. Fires rapid bursts of Flechettes that can be harvested from Hunters on death.
- Fixed some hitgroup issues with the Katana.
- Added blood to the Combine gibs.
- Based on textures using the Quick-And-Easy Zombine Creation kit/base. Credits go to the Quick-And-Easy Zombine Creation kit/base by ChalkyMalky and Devteam53
- Added a vignette effect when using ironsights.
- Improved and added some player weapon third person animations.
- Improved the reload time of the M1014.
- Fixed flashlight sounds overriding sounds of gunfire.
- Fixed a bug where some MP3 files don't load through FMOD.
- Added dual wielding to the Pistol and the RPG.
- Fixed achievement progress notifications.
- Added a slight XP multiplier based on the amount of kills you got.
- Made it so the spawner spawn time is adjusted by the difficulty.
- Killstreaks/Killing Sprees are now reset on respawn.
- Added Resistance Retribution II/Resistance II.
- Added a singleplayer deathmatch gamemode.
- Playerbots will now have their own names.
- Re-added Resistance Retribution.
- Fixed a crash that could occur if you don't have a spawnlist loaded.
- Improved Combine Ace/Elite AI.
- Fixed the decapitation particle not rendering correctly.
- NPC v NPC kills are now shown on the kill log. These can be disabled (except for playerbot deaths).
- Brought back kick launching.
- Added the Grenade Launcher.
- This weapon uses GeneralEcchi's re-rig of the default HEV arms for the L4D2 rig of the viewmodel.
- Autosaves from leveling up will now show the "Saved" text upon saving.
- The Grapple Beam will no longer grapple onto displacements/terrain. It can now only grapple onto solid serfaces (walls, buildings, structures, etc.)
- There is now no friction when grappling onto a surface.
- Added a display between damage effects.
- Friendly Hunters will now use their escort behavior to follow and protect the player.
- Friendly Combine, Metrocops, and HECU Maries/Robots will now follow the player.
- Buffed the spawn time and advisor health in the boss battle.
- Decreased the amount of weapons given to the player in the boss battle.
- Increased the player's health and armor in the boss battle.
- Added 10 extra loadout slots for custom loadouts.
- Added Mrfunreal's lights.rad fix.
- Improved the Boomsquid's outline color.
- AR2 secondary fire can now award a XP Boost
- Improved price balance.
- Fixed a bug where you could get Health Regeneration as a perk even with it disabled.
- Fixed a bug allowing crossbow bolts to collide.
- Improved Combine Cauterizer AI.
- The game will no longer give you ammo if you get the Infinite Ammo perk.
- Improved Grapple behavior.
- NPCs that already have attributes won't become Advisor Drones.
Please note that this beta update has no updated localization files yet. They will be applied in a later update.
Be sure to join our Discord server at https://discord.gg/4MfShzF for more future updates!
Note: This requires you to use the "beta" beta branch within Steam. Go to properties, betas and then select "beta"
- Fixed up some killicons.
- Reverted Antlion's physmodel to the one included in the previous Beta.
- Nerfed virtually every Combine Cauterizer stat.
- Improved the Combine Assassin Ace AI.
- SMG Grenades can now pass through glass.
- Added an additional option to disable Crossbow glass penetration.
- Provided a solution to fix the Multiple Charges achievement.
- Added the Flechette Rifle. Fires rapid bursts of Flechettes that can be harvested from Hunters on death.
- Fixed some hitgroup issues with the Katana.
- Added blood to the Combine gibs.
- Based on textures using the Quick-And-Easy Zombine Creation kit/base. Credits go to the Quick-And-Easy Zombine Creation kit/base by ChalkyMalky and Devteam53
- Added a vignette effect when using ironsights.
- Improved and added some player weapon third person animations.
- Improved the reload time of the M1014.
- Fixed flashlight sounds overriding sounds of gunfire.
- Fixed a bug where some MP3 files don't load through FMOD.
- Added dual wielding to the Pistol and the RPG.
- Fixed achievement progress notifications.
- Added a slight XP multiplier based on the amount of kills you got.
- Made it so the spawner spawn time is adjusted by the difficulty.
- Killstreaks/Killing Sprees are now reset on respawn.
- Added Resistance Retribution II/Resistance II.
- Added a singleplayer deathmatch gamemode.
- Playerbots will now have their own names.
- Re-added Resistance Retribution.
- Fixed a crash that could occur if you don't have a spawnlist loaded.
- Improved Combine Ace/Elite AI.
- Fixed the decapitation particle not rendering correctly.
- NPC v NPC kills are now shown on the kill log. These can be disabled (except for playerbot deaths).
- Brought back kick launching.
- Added the Grenade Launcher.
- This weapon uses GeneralEcchi's re-rig of the default HEV arms for the L4D2 rig of the viewmodel.
- Autosaves from leveling up will now show the "Saved" text upon saving.
- The Grapple Beam will no longer grapple onto displacements/terrain. It can now only grapple onto solid serfaces (walls, buildings, structures, etc.)
- There is now no friction when grappling onto a surface.
- Added a display between damage effects.
- Friendly Hunters will now use their escort behavior to follow and protect the player.
- Friendly Combine, Metrocops, and HECU Maries/Robots will now follow the player.
- Buffed the spawn time and advisor health in the boss battle.
- Decreased the amount of weapons given to the player in the boss battle.
- Increased the player's health and armor in the boss battle.
- Added 10 extra loadout slots for custom loadouts.
- Added Mrfunreal's lights.rad fix.
- Improved the Boomsquid's outline color.
- AR2 secondary fire can now award a XP Boost
- Improved price balance.
- Fixed a bug where you could get Health Regeneration as a perk even with it disabled.
- Fixed a bug allowing crossbow bolts to collide.
- Improved Combine Cauterizer AI.
- The game will no longer give you ammo if you get the Infinite Ammo perk.
- Improved Grapple behavior.
- NPCs that already have attributes won't become Advisor Drones.
Please note that this beta update has no updated localization files yet. They will be applied in a later update.
Be sure to join our Discord server at https://discord.gg/4MfShzF for more future updates!