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  3. Update for FIREFIGHT RELOADED Released (11-10-2025)

Update for FIREFIGHT RELOADED Released (11-10-2025)

[p]Please report any suggestions in https://steamcommunity.com/app/397680/discussions/1/7073555028226857848/ and report any bugs or crashes in https://steamcommunity.com/app/397680/discussions/3/

- Fixed cubemaps in all Survivor maps and Halls3.
- Made bot names focus on more generic names and "gamer names" to make playerbots feel like real players.
- Fixed some rare crashes related to projected textures.
- The Chargebow's shot penetration will now properly pin the last enemy's ragdoll to the wall.
- Improved crossbow/knife/chargebow ragdoll pin reliability.
- Make trigger_hurt double w/ forgiveness actually forgive (ValveSoftware/source-sdk-2013 #1407)
- Properly set up dynamic models with NPCs.
- Fix issues with dynamic models on listen servers (ValveSoftware/source-sdk-2013 #1483)
- Fix ordering of hitsound calls in CBaseHLBludgeonWeapon::Swing() and play melee hitsound in CBaseHLBludgeonWeapon::Hit() (ValveSoftware/source-sdk-2013 #1499)
- Add C_BaseEntity::CanGlow (ValveSoftware/source-sdk-2013 #1508)
- Implement RecvProxy RCE fix from recent Source SDK release
- Explain client crash reason when malicious server sends CUtlVector length out of allowed range (ValveSoftware/source-sdk-2013 #1512)
- Fix not being able to toggle off the orthographic camera (ValveSoftware/source-sdk-2013 #1516)
- Add parameter for getpos/spec_pos to copy output to clipboard (ValveSoftware/source-sdk-2013 #1554)
- Allow exceeding t-junction limit in VBSP (ValveSoftware/source-sdk-2013 #1563)
- Remove redundant filesystem checks from CSmokeStack::KeyValue (ValveSoftware/source-sdk-2013 #1615)
- Prevent buffer overrun in TextImage::GetText (ValveSoftware/source-sdk-2013 #1610)
- Fix TextEntry horizontal scrolling when removing selected text (ValveSoftware/source-sdk-2013 #1609)
- Fixed some visual issues with detail props.
- The Advisor's health bar will no longer change color when the shield is below 25%.
- The Advisor's health bar will now hide when the Advisor dies.
- Made the loading screen consistent across all platforms.
- Made the loading screen larger to look better on handhelds like Steam Deck.
- Fixed a bug where the main menu music plays tracks on top of each other.
- Fixed a bug where Metrocop Aces wouldn't be pinned reliably.
- Fixed noclip command not working.
- Added 2 Half-Life 2 Survivor Maps:
- su_lastgarden
- su_steamlab[/p]