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  3. Update for FIREFIGHT RELOADED Released (12-24-2025, The Contract Update)

Update for FIREFIGHT RELOADED Released (12-24-2025, The Contract Update)

An update for FIREFIGHT RELOADED has been released. The update will be applied when you restart FIREFIGHT RELOADED. Merry Christmas and Happy New Year!

Please report any suggestions in https://steamcommunity.com/app/397680/discussions/1/7073555028226857848/ and report any bugs or crashes in https://steamcommunity.com/app/397680/discussions/3/

Added the following Source SDK Pull Requests:
- #1675: Fix scaled physics prop save/restore (by samisalreadytaken)
- #1676: Increase aspect ratio clamp from 1.85:1 to 2.40:1 when sv_restrict_aspect_ratio_fov is enabled (by SirYodaJedi)
- #1669: Fix multiplication in memoverride calloc macro (by Nopey)
- #1576: Fix crash if bonemerging to a pending model (by ficool2)
- #1579: Fix aliasing undefined behavior for KV uint64 type (by mastercoms)
- #1632: Fix CancelPending input causing a crash when a logic_relay fires this to itself (by WereTech)
- #1686: Fix a case of dynamic shadows bleeding through thin surfaces (by copperpixel)
- #1695: Fix ImagePanel not setting positionImage in GetSettings (by callumok2004)

Changes:
- Fixed a crash related to Manhack physics objects.
- Fixed a crash related to the Advisor's health bar.
- Fixed the boss health bar not showing up when restoring a save.
- Added Contracts: Objectives that players can try to do when they level up!
- Contracts are randomly generated, and can be completed to earn extra rewards.
- Contracts don't persist across saves or between respawns, but the rewards from them (mainly weapons, XP/kash boosts, and perks) will save.
- Fixed a bug where reloading a boss battle save will spawn you with the Super Gravity Gun.
- Fixed bugbait no longer working with antlion spawners.
- Fixed firefight_advisor and firefight_tutorial appearing in the old map selector menu.
- Fixed a crash related to NPC spawning.
- Fixed various crashes related to world partitions.
- Improved pinning more
- Added the ability to FR to optimize itself by removing spare NPCs if new ones spawn.
- Fixed a crash related to think functions
- Fixed a crash related to KeyValues
- Fixed a problem where Steam Input doesn't function consistently.
- Fixed a crash related to Hunter charging when using the Volt/VPhysics-Jolt physics mod.
- Fixed the Tau Cannon's secondary fire's knockback.
- Fixed the Alien Grunt's armor not showing armor deflection effects on hit.
- Improved armor deflection effects on the Combine Ace, the Advisor and armored headcrabs/zombies.
- The following weapons now can penetrate through enemies:
- Sniper Rifle (when zoomed in), can penetrate through up to 3 enemies.
- Tau Cannon secondary fire, can penetrate through up to 4 enemies.
- Railgun, can penetrate through up to 5 enemies.
- Fixed up crouch collision bounds.
- Improved player ragdoll physics.
- Fixed hitboxes not lining up with player view angles.
- The player now uses proper hitbox hit registration.
- Added dismemberment to the player's ragdoll. You may also turn off this feature if needed.
- Added an option to toggle enhanced FR-specific gibbing effects (manhack zombie dismemberments and metrocop/soldier gibbing).
- Fixed zombie NPCs sometimes being set on fire with the Shotgun.
- S.L.A.M. satchels now detonate on death.
- Fixed a bug where the Kash amount don't show up correctly on the HUD.

Be sure to join our Discord server at https://discord.gg/4MfShzF for more future updates!