Update for FIREFIGHT RELOADED Released (12-28-2025)
An update for FIREFIGHT RELOADED has been released. The update will be applied when you restart FIREFIGHT RELOADED.
Please report any suggestions in https://steamcommunity.com/app/397680/discussions/1/7073555028226857848/ and report any bugs or crashes in https://steamcommunity.com/app/397680/discussions/3/
Changes:
- Added an option in the video settings to switch the blood particle type (SMOD-like or the original Half-Life 2 blood particles).
- Changed the default auto aim magnetism from 0.15 to 0.35 for easier aiming on controller.
- Made it so the posture/crouch icon hud element shows up automatically with Steam Input enabled.
- Added an option to change the amount of gibs the player ragdoll creates.
- Player ragdoll limb damage is now dependent on the amount of times the limb is damaged or the weapon used.
- Fixed a crash upon being teleported to the boss battle. (hopefully)
- Added (basic) support for gibbing without any defined hitboxes.
- Fixed a crash involving the spawner system and contracts.
- Fixed a crash involving dead manhacks and their physics objects.
- Improved the look of headshot effects.
- Fixed a bug with func_tank entities not shooting bullets in Survivor maps.
Be sure to join our Discord server at https://discord.gg/4MfShzF for more future updates!
Please report any suggestions in https://steamcommunity.com/app/397680/discussions/1/7073555028226857848/ and report any bugs or crashes in https://steamcommunity.com/app/397680/discussions/3/
Changes:
- Added an option in the video settings to switch the blood particle type (SMOD-like or the original Half-Life 2 blood particles).
- Changed the default auto aim magnetism from 0.15 to 0.35 for easier aiming on controller.
- Made it so the posture/crouch icon hud element shows up automatically with Steam Input enabled.
- Added an option to change the amount of gibs the player ragdoll creates.
- Player ragdoll limb damage is now dependent on the amount of times the limb is damaged or the weapon used.
- Fixed a crash upon being teleported to the boss battle. (hopefully)
- Added (basic) support for gibbing without any defined hitboxes.
- Fixed a crash involving the spawner system and contracts.
- Fixed a crash involving dead manhacks and their physics objects.
- Improved the look of headshot effects.
- Fixed a bug with func_tank entities not shooting bullets in Survivor maps.
Be sure to join our Discord server at https://discord.gg/4MfShzF for more future updates!