FIREFIGHT RELOADED: 2025 in Review
Hi all,
I wanted to write another "A Year In Review" post for FIREFIGHT RELOADED as 2025 was an important year for FIREFIGHT RELOADED. Not only did FIREFIGHT get a new major update that improved the mod's gameplay, compatibility, and stability, but it also marked the mod's 10th anniversary, both in terms of the ModDB page and the Steam release.
FIREFIGHT RELOADED is probably one of my most important projects to me as a modder, musician, and game developer. The project has grown and changed with me as my interests changed and evolved, and has changed publishing hands throughout its years of development. It has still focused on one core principle: delivering a fast paced and brutal Half-Life 2 horde mode experience.
Let's talk about the future. As you all might know, FIREFIGHT RELOADED recently got Contracts, small objectives that allow the player to gain extra rewards. I plan on expanding on this mechanic in future updates. I also want to add in new content, such as maps, weapons, and enemies who would also be added in future updates.
I have also been considering on a multiplayer mode based off the new 64-bit Source SDK release. I can't promise a release at this time, as it's still in the idea stage. I don't want to promise something and never release anything. If I do anything with this, you will hear about it in the future.
In any other case, I'll see you all next year! Happy new year, and happy 10 years of FIREFIGHT RELOADED!
I wanted to write another "A Year In Review" post for FIREFIGHT RELOADED as 2025 was an important year for FIREFIGHT RELOADED. Not only did FIREFIGHT get a new major update that improved the mod's gameplay, compatibility, and stability, but it also marked the mod's 10th anniversary, both in terms of the ModDB page and the Steam release.
FIREFIGHT RELOADED is probably one of my most important projects to me as a modder, musician, and game developer. The project has grown and changed with me as my interests changed and evolved, and has changed publishing hands throughout its years of development. It has still focused on one core principle: delivering a fast paced and brutal Half-Life 2 horde mode experience.
Let's talk about the future. As you all might know, FIREFIGHT RELOADED recently got Contracts, small objectives that allow the player to gain extra rewards. I plan on expanding on this mechanic in future updates. I also want to add in new content, such as maps, weapons, and enemies who would also be added in future updates.
I have also been considering on a multiplayer mode based off the new 64-bit Source SDK release. I can't promise a release at this time, as it's still in the idea stage. I don't want to promise something and never release anything. If I do anything with this, you will hear about it in the future.
In any other case, I'll see you all next year! Happy new year, and happy 10 years of FIREFIGHT RELOADED!