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  3. FIREFIGHT RELOADED SNAPSHOT Update 5-5-19

FIREFIGHT RELOADED SNAPSHOT Update 5-5-19

The ENDGAME PHASE 1 beta test is LIVE!

Phase 1:
- Fixed a bug where closing the PLAYER MODEL menu sets your model to the currently selected model.
- Enabled player bleeding in singleplayer.
- Added respawning to singleplayer.
- In HARDCORE Mode and on the max level, respawning is disabled and you will go to the credits upon death. This adds a sort of "ending" to the mod once you reach the maximum level/die in HARDCORE.
- Whenever you respawn, you'll lose EXP progress and go down a level.
- Combine Aces now shoot their secondary fire more often and will also fire their entire magazine.
- Added a note about AI Node Generation when generating nodes.
- The following commands now have autocomplete:
- npc_create
- npc_create_aimed
- npc_create_equipment
- Changed the kick a bit:
- The kick has a longer delay.
- The kick takes 2 hits to kill a combine soldier rather than 1.
- The kick now allows you to kick people across the room so you can blast them with a rifle.
- The kick will no longer gib opponents.
- The kick has a reduced screen shake.
- Removed the Jetpack
- Added the Grappling Beam to the set of default weapons.
- Press the Grappling Beam button to use it.
- When active, using the Grappling Beam in mid-air grants the user 70% damage resistance.
- Fixed a bug where the MP5 didn't count Kash, EXP, or kills.
- Fixed and updated the FGD.
- Added Slartibarty's Slammin' Source Tools.
- The Combine Guard now fires his gun faster.
- The Combine Guard now fires a Strider Consussion Blast (like older versions)
- The Combine Guard now drops his gun when killed (like the cremator)
- Reskinned the arms, gordon model, and kick to blue. For reasons.
- Old player model included.
- Added an option to disable Portal 2 damage sounds.
- The health will now recharge in intervals of 10.
- There is an option to disable this function.
- The health will now discharge if the health is above your maximum health (def. 200).
- Removed the Health Regeneration, More Health, and More Armor Perks.
- Removed the Max Armor and Mega Gravity Gun Upgrades.
- Increased the Max Health upgrade cost to 50 Kash.
- You can now only buy 10 Max Health upgrades, bringing you up to 350 max health.
- You now respawn with all max health upgrades you have bought from the store.
- Fixed a bug where all possible items wouldn't drop.
- Added 2 new items: Big Healthkit and Big Suit Battery.
- Big Healthkit gives the player 50 health.
- Big Suit Battery gives the player 50 armor.
- You can now gain EXP much faster.
- When you get to your max level, all your weapons will become part of the Mega Gravity Gun.
- You can buy/earn/pick up weapons but you cannot keep them upon respawn.
- The Shotgun now has a Semi-Automatic fire mode that can be accessed by pressing the Special Attack key.
- Removed unused bindings.
- Fixed up the Death of a Hero Achievement (validate during open beta)
- Removed the Gluon Gun due to it being overpowered and way too buggy to keep in-game.
- The Cremator now moves faster when chasing the player when he becomes hostile.
- Increased Cremator damage from 15 to 30.
- Increased Cremator AOE damage from 2 to 5.
- Cremators now play a limping animation and move slower when they have less than half of their health.
- All combine soldiers now have the ability to jump.
- Gave the M249 Para better recoil.
- The M249 Para now instantly kills on headshot (much like the Shotgun, 357, and the Sniper Rifle).
- Lowered the recoil of the OICW.
- Fixed a bug where Hornets can sometimes stay in mid-air.
- sk_healthcharger_usesmoney and sk_suitcharger_usesmoney are now disabled by default.

Note:
- the version number is not changed. i forgot about that.
- the discord rich presence is the "dev" version. i forgot to fix that too.