A statement regarding the development of the ENDGAME Update.

Hi everyone.
I want to address the development of the endgame update by stating what is going on and why it's taking so long to get a release out.
As stated in my last post about this topic, Endgame wasn't being worked on because I was focused on other projects. Alongside that there was a lack of direction on where I personally wanted to go with the project, as there are a couple features outside of the development document that were considered and weren't added to the document. Alongside that, I wasn't following the document closely during the development of this update, which was also a major contributing factor.
The features that weren't planned originally included:
- The implementation of PBR to the Source engine. Currently, the shader is implemented but none of the textures are converted to use the new system.
- A new gore system that allows you to shoot off enemy limbs (and allows enemies to shoot off your limbs) ala Soldier of Fortune or Open Fortress. This system has been mostly implemented for the player, but it hasn't been done yet for the NPC ragdolls.
- A (planned) rebalancing of the weapon sandbox that involves the removal of a few weapons that don't improve on the sandbox and are just there. This is next on the agenda after the gore system implementation.
On top of that, I have been thinking about rebuilding FIREFIGHT RELOADED from the ground up, as I have learned a lot since 2015 and I want to improve the spaghetti code. However, this isn't entirely definite.
As a result, the development hasn't been on track. This means that development may be pushed to 2021, however I am not definite on when it will be ready.
The good news though is that FIREFIGHT RELOADED ENDGAME will be the main focus of development for the rest of 2020, and the next phase of the beta should be out before the end of the year. As for the crash reports, the planned move to a wave based horde mode system (read the design document a few posts back for details) will give me more ways to iron out crashes and polish up the mod as a whole.
I apologise for the long development cycle. I hope that this post addresses some questions about the development.
In the meantime, this is where I get off.
- Bitl.