ENDGAME Monthly Update (February 2022)
Hi everyone,
Today I wanted to inform everyone about how the ENDGAME update is going. The plan is to release the ENDGAME update by the end of this year.
The priority is to:
- Implement a wave-based survival mode that will become the default gameplay standard.
- Re-balance gameplay and removing enemies and weapons that negatively impact gameplay.
- Fix the majority of crashes and issues.
- Implement more mod tools to the modding SDK, such as a workshop uploader.
- Get the mod working on Linux/SteamOS, alongside adding full controller support for Steam Deck.
I want to release this update in a relatively stable state. Due to the amount of projects I had to work on while working on ENDGAME, this significantly slowed down progress of the update, and I lost track of what I was working on when going back to it. This update will NOT be as big as I originally planned on doing it, but I want to provide a very good experience for players. I have streamlined the main focus to the top 5 goals above to make the completion of this update quicker. However, I've had to cancel some changes.
Mapbase is no longer used as it caused issues during development, as well as planned ports to future SDK engine versions. Due to this, the engine itself won't be updated. Any kind of engine update would have increased development time, which I want to avoid with releasing an update that has taken this long to develop. However, changes to the game that were made during the Mapbase engine were moved over (such as the re-addition of gamemodes).
I plan on releasing monthly blog posts about the development leading to ENDGAME's release. I apologize for the severe lack of updates regarding it over the last few years and hopefully this will be one of the first few updates.
If you would like to suggest any ideas, please post in the steam discussions, in the comments to this post, or on the FIREFIGHT RELOADED Discord server. (https://discord.gg/4MfShzF)
Thank you, and I apologize deeply for the long wait.
- Bitl, Bitl Development Studios.
Today I wanted to inform everyone about how the ENDGAME update is going. The plan is to release the ENDGAME update by the end of this year.
The priority is to:
- Implement a wave-based survival mode that will become the default gameplay standard.
- Re-balance gameplay and removing enemies and weapons that negatively impact gameplay.
- Fix the majority of crashes and issues.
- Implement more mod tools to the modding SDK, such as a workshop uploader.
- Get the mod working on Linux/SteamOS, alongside adding full controller support for Steam Deck.
I want to release this update in a relatively stable state. Due to the amount of projects I had to work on while working on ENDGAME, this significantly slowed down progress of the update, and I lost track of what I was working on when going back to it. This update will NOT be as big as I originally planned on doing it, but I want to provide a very good experience for players. I have streamlined the main focus to the top 5 goals above to make the completion of this update quicker. However, I've had to cancel some changes.
Mapbase is no longer used as it caused issues during development, as well as planned ports to future SDK engine versions. Due to this, the engine itself won't be updated. Any kind of engine update would have increased development time, which I want to avoid with releasing an update that has taken this long to develop. However, changes to the game that were made during the Mapbase engine were moved over (such as the re-addition of gamemodes).
I plan on releasing monthly blog posts about the development leading to ENDGAME's release. I apologize for the severe lack of updates regarding it over the last few years and hopefully this will be one of the first few updates.
If you would like to suggest any ideas, please post in the steam discussions, in the comments to this post, or on the FIREFIGHT RELOADED Discord server. (https://discord.gg/4MfShzF)
Thank you, and I apologize deeply for the long wait.
- Bitl, Bitl Development Studios.