The state of FIREFIGHT RELOADED: ENDGAME, and the future of the project.
Hello!
It's been a while since I posted an in-depth development update. Even though I would like to announce more changes and so forth, all of that is temporarily being put aside. I need to announce something that changes the course of ENDGAME as an update and FIREFIGHT's future going forward.
For starters, ENDGAME won't be the update I originally promised upon its release. I wanted to add a newly revised custom weapon system, more NPCs like the Alien Swarm Drone, and more additional things. However, due to the broad scope of the update, these are planned to get pushed to future content updates or be shelved. This is to ensure that ENDGAME is a complete and stable experience on launch and any content originally planned for it will have a stable base to stand on top of. In addition, I want to release updates more regularly, on a semi-yearly basis. I don't have a specific roadmap for future updates, but I do plan for each update to be themed around something, much like older FIREFIGHT RELOADED updates.
I didn't want to do this, but one of my greatest fears for ENDGAME is me releasing an experience that worsens FR, rather than improves on the mod itself. I apologize if this news will disappoint some, but I assure you that ENDGAME will be worth the wait, even if the content provided isn't worth waiting....uh....
SIX YEARS?? IT'S BEEN THAT LONG ALREADY??
I am so sorry for taking so long to release this, but I had a lot of things I was preoccupied with, and as such ENDGAME became more of something I would work in the background. The update is incredibly ambitious in scope, and as such it was hard to focus on it solely while also having other projects in the background. Despite changing things around, I feel like I'm at a point where I feel the update meets a lot of the core goals I wanted it to meet, and I feel like it's definitely a necessity for it to release as soon as possible.
I know I said I didn't have a roadmap for FR's future update, but I do have one for ENDGAME.
1. Soundtrack completion. I plan on releasing the finished soundtrack on Steam, YouTube and Bandcamp before the final release of the update.
2. Integrate the soundtrack with the game using a music playlist system.
3. Final rebalancing and retuning of enemies. (Metrocop aces will get their chance to shine)
4. Adjustments to the Advisor boss fight. (yes, there's a boss fight now. ːhappy_creepː)
5. Additional polishing up for release.
I plan on hopefully having the final update out later this year or early next year. I promise though, that it will indeed see a release this time. Such a long wait for an update is unprecedented for me, and as such I will try not to have these extremely long wait times for an update in the future.
Again, I apologize for any inconvenience. The core goal is to get the update out ASAP.
I appreciate everyone's patience as I continue to get the update to a stable state.
- Bitl
It's been a while since I posted an in-depth development update. Even though I would like to announce more changes and so forth, all of that is temporarily being put aside. I need to announce something that changes the course of ENDGAME as an update and FIREFIGHT's future going forward.
For starters, ENDGAME won't be the update I originally promised upon its release. I wanted to add a newly revised custom weapon system, more NPCs like the Alien Swarm Drone, and more additional things. However, due to the broad scope of the update, these are planned to get pushed to future content updates or be shelved. This is to ensure that ENDGAME is a complete and stable experience on launch and any content originally planned for it will have a stable base to stand on top of. In addition, I want to release updates more regularly, on a semi-yearly basis. I don't have a specific roadmap for future updates, but I do plan for each update to be themed around something, much like older FIREFIGHT RELOADED updates.
I didn't want to do this, but one of my greatest fears for ENDGAME is me releasing an experience that worsens FR, rather than improves on the mod itself. I apologize if this news will disappoint some, but I assure you that ENDGAME will be worth the wait, even if the content provided isn't worth waiting....uh....
SIX YEARS?? IT'S BEEN THAT LONG ALREADY??
I am so sorry for taking so long to release this, but I had a lot of things I was preoccupied with, and as such ENDGAME became more of something I would work in the background. The update is incredibly ambitious in scope, and as such it was hard to focus on it solely while also having other projects in the background. Despite changing things around, I feel like I'm at a point where I feel the update meets a lot of the core goals I wanted it to meet, and I feel like it's definitely a necessity for it to release as soon as possible.
I know I said I didn't have a roadmap for FR's future update, but I do have one for ENDGAME.
1. Soundtrack completion. I plan on releasing the finished soundtrack on Steam, YouTube and Bandcamp before the final release of the update.
2. Integrate the soundtrack with the game using a music playlist system.
3. Final rebalancing and retuning of enemies. (Metrocop aces will get their chance to shine)
4. Adjustments to the Advisor boss fight. (yes, there's a boss fight now. ːhappy_creepː)
5. Additional polishing up for release.
I plan on hopefully having the final update out later this year or early next year. I promise though, that it will indeed see a release this time. Such a long wait for an update is unprecedented for me, and as such I will try not to have these extremely long wait times for an update in the future.
Again, I apologize for any inconvenience. The core goal is to get the update out ASAP.
I appreciate everyone's patience as I continue to get the update to a stable state.
- Bitl