Update for FIREFIGHT RELOADED's BETA Released (07-11-2024)
An update for FIREFIGHT RELOADED's BETA has been released. The update will be applied when you restart FIREFIGHT RELOADED's BETA.
NOTE: This update only applies to the "endgame-beta" beta branch.

- Added npc_playerbots and npc_zombines to the boss battle to assist the player.
- The Combine Advisor will no longer turn Combine turrets into Advisor Drones.
- The Combine Advisor will now turn Manhacks and Scanners into Advisor Drones.
- All dm_ maps have been recompiled in HDR.
- Fixed an issue in dm_lockdown where NPCs can go through a wall in the showers.
- Added a dynamic scope to the Railgun.
- Added wallrunning and powersliding based on code from Mobility Mod.
- This mod uses code from Mobility Mod for Half-Life 2 by Rob Cruickshank.
- Lowered the Advisor's health.
- Fixed map CFG files.
- Improved AI for some Combine enemies.
- Improved the ragdoll physics of some enemies by basing them off the intial launch version of Half-Life 2.
- AIs no longer attack each other by default as they seem dumber when engaging enemies other than the player.
- Fixed Combine Super Ace shield outline not getting removed upon shield break.
- The Metrocop Ace now has unique AI.
- They will chace the player down regardless of weapon.
- They are incredibly agressive with the pistol, although they still shoot their SMG in bursts.
- Lowered the volume of the M249.
- Made the Railgun fire sound more punchy.
- Fixed npc_playerbots not firing their RPGs properly.
- npc_playerbots now can heal the player and provide ammo.
- All legacy gamemodes are now selectible in the Spawnlist menu!
- Legacy gamemode functionality is still available from the Options menu. This may be ideal if you use custom CFG files per game mode.
- Made all the spawnlist icons more colorful.
- Fixed patroling on some Combine enemies.
- The shotgun is now semi-auto by default to simulate the behavior of the real SPAS-12.
- Added radio chatter to metrocop gibs/decapitations for more immersion.
- Added more sounds for decapitation.
- Added a headshot icon to the killlog for headshots.
- Restored ironsight FOV changes.
- Reduced Advisor droning delay by 50%
- Adjusted default spawnlist balancing.
- Fixed various issues with controllers.
- Restored the pistol back to the original HL2 pistol.
- Credits to xDShot for the two-handed pistol animations.
- Restored viewmodel lag.
Be sure to join our Discord server at https://discord.gg/4MfShzF for more future updates!
NOTE: This update only applies to the "endgame-beta" beta branch.

- Added npc_playerbots and npc_zombines to the boss battle to assist the player.
- The Combine Advisor will no longer turn Combine turrets into Advisor Drones.
- The Combine Advisor will now turn Manhacks and Scanners into Advisor Drones.
- All dm_ maps have been recompiled in HDR.
- Fixed an issue in dm_lockdown where NPCs can go through a wall in the showers.
- Added a dynamic scope to the Railgun.
- Added wallrunning and powersliding based on code from Mobility Mod.
- This mod uses code from Mobility Mod for Half-Life 2 by Rob Cruickshank.
- Lowered the Advisor's health.
- Fixed map CFG files.
- Improved AI for some Combine enemies.
- Improved the ragdoll physics of some enemies by basing them off the intial launch version of Half-Life 2.
- AIs no longer attack each other by default as they seem dumber when engaging enemies other than the player.
- Fixed Combine Super Ace shield outline not getting removed upon shield break.
- The Metrocop Ace now has unique AI.
- They will chace the player down regardless of weapon.
- They are incredibly agressive with the pistol, although they still shoot their SMG in bursts.
- Lowered the volume of the M249.
- Made the Railgun fire sound more punchy.
- Fixed npc_playerbots not firing their RPGs properly.
- npc_playerbots now can heal the player and provide ammo.
- All legacy gamemodes are now selectible in the Spawnlist menu!
- Legacy gamemode functionality is still available from the Options menu. This may be ideal if you use custom CFG files per game mode.
- Made all the spawnlist icons more colorful.
- Fixed patroling on some Combine enemies.
- The shotgun is now semi-auto by default to simulate the behavior of the real SPAS-12.
- Added radio chatter to metrocop gibs/decapitations for more immersion.
- Added more sounds for decapitation.
- Added a headshot icon to the killlog for headshots.
- Restored ironsight FOV changes.
- Reduced Advisor droning delay by 50%
- Adjusted default spawnlist balancing.
- Fixed various issues with controllers.
- Restored the pistol back to the original HL2 pistol.
- Credits to xDShot for the two-handed pistol animations.
- Restored viewmodel lag.
Be sure to join our Discord server at https://discord.gg/4MfShzF for more future updates!