Update for FIREFIGHT RELOADED's BETA Released (08-16-2024)
An update for FIREFIGHT RELOADED's BETA has been released. The update will be applied when you restart FIREFIGHT RELOADED's BETA.
NOTE: This update only applies to the "endgame-beta" beta branch.

- Fixed a bug where Mapinfo forced loadouts took priority over forced loadouts by player_loadoutchanger entities.
- Removed the playerbots from the tutorial to prevent rare instances of a bunch of them spawning and taking your kills.
- Fixed a bug where zombies can get chopped in half by any physics object.
- Fixed a bug where live headcrabs spawn if the zombie is blown up.
- Fixed an issue where gibbing Combine Soldiers and Metrocops doesn't count as achievement progress.
- Fixed an exploit where you can create infinite turrets by switching weapons.
- Fixed antlions not gibbing properly.
- Improved player movement physics.
- Fixed a bug where the grapple beam can be selected by itself.
- You can now decapitate combine troops with sawblades and manhacks.
- Fixed a bug where decapitations are interpreted as 2 kills.
- Fixed some weapon killicons
- Added a new system that will play user-created music playlists in-game!
- You can change playlists in the menu. If you wish to disable the feature, there is an option in the audio options.
- You can bind keys to navigate through the playlist and refresh/resuffle it.
- Optimized memory usage.
- Fixed aces not being able to throw grenades.
- Added icons for some playermodels.
- Tweaked spawner default timing.
Be sure to join our Discord server at https://discord.gg/4MfShzF for more future updates!
NOTE: This update only applies to the "endgame-beta" beta branch.

- Fixed a bug where Mapinfo forced loadouts took priority over forced loadouts by player_loadoutchanger entities.
- Removed the playerbots from the tutorial to prevent rare instances of a bunch of them spawning and taking your kills.
- Fixed a bug where zombies can get chopped in half by any physics object.
- Fixed a bug where live headcrabs spawn if the zombie is blown up.
- Fixed an issue where gibbing Combine Soldiers and Metrocops doesn't count as achievement progress.
- Fixed an exploit where you can create infinite turrets by switching weapons.
- Fixed antlions not gibbing properly.
- Improved player movement physics.
- Fixed a bug where the grapple beam can be selected by itself.
- You can now decapitate combine troops with sawblades and manhacks.
- Fixed a bug where decapitations are interpreted as 2 kills.
- Fixed some weapon killicons
- Added a new system that will play user-created music playlists in-game!
- You can change playlists in the menu. If you wish to disable the feature, there is an option in the audio options.
- You can bind keys to navigate through the playlist and refresh/resuffle it.
- Optimized memory usage.
- Fixed aces not being able to throw grenades.
- Added icons for some playermodels.
- Tweaked spawner default timing.
Be sure to join our Discord server at https://discord.gg/4MfShzF for more future updates!