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FIREFIGHT RELOADED News

Big Picture controller configs!

Hi everyone, here's a very small update.

If you're planning on playing FIREFIGHT RELOADED with a controller, phone or Steam Deck, you're in luck! I have created several configs for 4 different controller layouts in Big Picture Mode, which can be transferred over to different controllers:

- Default FIREFIGHT RELOADED Layout: Basic layout configured for Xbox One style controllers, but can be used as a template for every controller, including Switch Pro Controller (No Gyro), PS4, PS5 (No Gyro), 8BitDo SN30 Pro+, Steam Controller, or Steam Deck.

- Default FIREFIGHT RELOADED Layout (SN30 Pro+/Pro 2 Android): Same as the previous one, but configured for the 8BitDo SN30 Pro+ in Android/DirectInput mode.

- Default FIREFIGHT RELOADED Layout (Switch Pro): Same as the Default FIREFIGHT RELOADED Layout, but controls are configured to run on the Switch Pro Controller, with gyro enabled. Gyro settings should work fine on the PS5 controller with minimal tinkering.

- Default FIREFIGHT RELOADED Layout (SteamLink Mobile): Same as the Default FIREFIGHT RELOADED Layout, but configured so it runs on SteamLink Mobile.

Feel free to submit feedback about these controls. These are configured to work with the latest internal version of ENDGAME, so some controls may need to be rebound in-game for them to function.

bind "g" "+grapple"
bind "q" "lastinv"
bind "F2" "incrementvar hud_fastswitch 0 3 3"


This is done in an effort to make FIREFIGHT RELOADED support as many controllers as possible, and run fine on Steam Deck after it is compiled for Linux/SteamOS 3.0.

Edit: For those who are wondering, these controls were configured with my 8BitDo SN30 Pro+ controller on the various settings.

Thank you all for you support!

- Bitl

ENDGAME Monthly Update (February 2022)

Hi everyone,

Today I wanted to inform everyone about how the ENDGAME update is going. The plan is to release the ENDGAME update by the end of this year.

The priority is to:

- Implement a wave-based survival mode that will become the default gameplay standard.
- Re-balance gameplay and removing enemies and weapons that negatively impact gameplay.
- Fix the majority of crashes and issues.
- Implement more mod tools to the modding SDK, such as a workshop uploader.
- Get the mod working on Linux/SteamOS, alongside adding full controller support for Steam Deck.

I want to release this update in a relatively stable state. Due to the amount of projects I had to work on while working on ENDGAME, this significantly slowed down progress of the update, and I lost track of what I was working on when going back to it. This update will NOT be as big as I originally planned on doing it, but I want to provide a very good experience for players. I have streamlined the main focus to the top 5 goals above to make the completion of this update quicker. However, I've had to cancel some changes.

Mapbase is no longer used as it caused issues during development, as well as planned ports to future SDK engine versions. Due to this, the engine itself won't be updated. Any kind of engine update would have increased development time, which I want to avoid with releasing an update that has taken this long to develop. However, changes to the game that were made during the Mapbase engine were moved over (such as the re-addition of gamemodes).

I plan on releasing monthly blog posts about the development leading to ENDGAME's release. I apologize for the severe lack of updates regarding it over the last few years and hopefully this will be one of the first few updates.

If you would like to suggest any ideas, please post in the steam discussions, in the comments to this post, or on the FIREFIGHT RELOADED Discord server. (https://discord.gg/4MfShzF)

Thank you, and I apologize deeply for the long wait.

- Bitl, Bitl Development Studios.

Update for FIREFIGHT RELOADED Snapshot Released (04-25-2021)

An update for FIREFIGHT RELOADED Snapshot has been released. The update will be applied when you restart FIREFIGHT RELOADED Snapshot.

- Added a setting that allows you to re-enable the "boost" after double jumping.
- Disabled double jumping by default. It can still be turned on in the Advanced Options menu.
- This is to make room for more ways to traverse around the map. Keep your eyes peeled for updates!
- Fixed a bug where g_fr_spawneroldfunctionality didn't work properly.
- Setting this option to 0 would enable gamemodes when it should be set to 1 to enable gamemodes.
- Fixed a crash upon loading the game.
- Increased the air acceleration to 150 for easier bunnyhop control.

Be sure to join our Discord server here: https://discord.gg/4MfShzF for more future updates!

Update for FIREFIGHT RELOADED Snapshot Released (04-24-2021, 2)

An update for FIREFIGHT RELOADED Snapshot has been released. The update will be applied when you restart FIREFIGHT RELOADED Snapshot.

- Fixed the localization text.

Be sure to join our Discord server here: https://discord.gg/4MfShzF for more future updates!

Update for FIREFIGHT RELOADED Snapshot Released (04-24-2021)

An update for FIREFIGHT RELOADED Snapshot has been released. The update will be applied when you restart FIREFIGHT RELOADED Snapshot.

- Added a new option that restores the old spawner functionality.
- Gamemodes have been re-added that support this option when enabled.

Be sure to join our Discord server here: https://discord.gg/4MfShzF for more future updates!