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FIREFIGHT RELOADED News

Notice about the future of FIREFIGHT RELOADED.

Hello everyone,

I am aware of the many crash issues affecting this mod since my last post about it and I apologize for not fixing it after that.

The only thing stopping me from fixing the crashes is that they rarely happen with my laptop in which I developed the mod on. I tried to recreate the crashes but they don't happen when I want them to happen.

I need everyone who has these issues to go to the FIREFIGHT RELOADED Discord Server and report any crash dumps or logs there.

https://discord.gg/4MfShzF

I REALLY need these dumps in order to actually fix the crashes.

Update for FIREFIGHT RELOADED Released (12-03-2017)

An update for FIREFIGHT RELOADED has been released. The update will be applied when you restart FIREFIGHT RELOADED.

1.8.0.2:
- Fixed nav_generate executing the bot_kick command when no bots are even in the mod.
- Fixed the AI noding command not working on maps with no info_player_start.
- Rollermines now explode on higher difficulties if you try to pick it up with the Super Gravity Gun.
- Fixed the Pistol ironsights being slightly off.

Be sure to join our Discord server here: https://discord.gg/4MfShzF

Update for FIREFIGHT RELOADED Released (12-02-2017)

An update for FIREFIGHT RELOADED has been released. The update will be applied when you restart FIREFIGHT RELOADED.

1.8.0.1:
- Added a new noding system for modders using Navigation Meshes.
- FIREFIGHT RELOADED now supports Navigation Meshes!
- Removed the sk_player_deathmatch_spawn ConVar to help with Navigation Mesh creation and for a more varied experience.
- Rewrote the spawn system to support DODS and CSS spawns.

All of these changes were made to help development of the DODS and CSS map DLCs!

Be sure to join our Discord server here: https://discord.gg/4MfShzF

Major Update for FIREFIGHT RELOADED Released (11-23-2017, The Momentum Update)

A major update for FIREFIGHT RELOADED has been released. The update will be applied when you restart FIREFIGHT RELOADED.



1.8.0.0 - The Momentum Update:
- Added Multiplayer to the Singleplayer client.
- Added 4 new NPCs:
Combine Guard - From the Half-Life 2 Beta, the Combine Guard fires a projectile that insta-kills and vaporizes on impact. He isn't hard to dodge though, thanks to your speed.
Ministrider - A variant of the Hunter that fires AR2 rounds instead of flechettes and has less health.
Rollermines - Those balls that shock you when they see you and they explode on death. No big deal.
Claw Scanner - A scanner that flys around and places mines on the ground.
- The Manhack, Cremator, Elite Metrocop, Alien Grunt, and Alien Controller are now counted in the achievements.
- You can now switch player models and you can even add in custom player models!
- Added the MP3 Player.
- Added Double Jumping.
- You can now bunnyhop sideways.
- The Flaregun now can damage NPCS.
- Fixed the Combine Assassin glowing on maps with HDR.
- The Combine Assassin now has a wider field of view.
- The Cremator now drops his gun on death (not a weapon the player can pick up)
- Lowered the game file size to 3-4GB.
- Added Steam Cloud support.
- Fixed a bug where Zombies would attack Headcrabs when "enemies attack each other" is enabled.
- Added a new gamemode: RESISTANCE RETRIBUTION!
- Lessened the range of the knife.
- Increased the damage of the knife from 5 to 12.
- Added a new weapon: the Katana! You can slice off heads with it.
- Lowered the Rare NPC spawn rate on all maps.
- Added blood particle effects from SMOD3.
- Added a new Sniper Rifle icon (Thanks to Real Beb).
- Fixed up the MP5, M249, Flaregun, and Deagle icons.
- Reskinned the pistol to look like the one from Cyber Diver.
- Increased the damage of the pistol from 5 to 8.
- Increased the damage of the MP5 from 7 to 10.
- Added a new map: dm_steamlab!
- Added Discord Rich Presence support!
- Changed the fire mode on the MP5 to be a 3-round burst rather than semi-auto fire.

Due to how much this changes the mod itself, I advise that players verify the integrity of game files or do a complete reinstall after installing the update to have the mod in a 100% working state if their installation of FIREFIGHT RELOADED doesn't function properly.

Please note that the multiplayer is still in a WIP state and this update was released ahead of schedule in order to test it out properly. Please post bugs in the Steam Discussions or the Discord below. ːDː

Be sure to join our Discord server here: https://discord.gg/4MfShzF

Notice on the future of FIREFIGHT RELOADED and my other projects.

Hi everyone,

Bitl here! I would like to write a little note about the future of FIREFIGHT RELOADED and my other projects.

I, Bitl, plan on moving on from modding on the Source Engine to focus on my near lifelong dream of video game development. This means that the FIREFIGHT RELOADED MOMENTUM update will be the last major update for FIREFIGHT RELOADED that I will personally develop. I will continue to update FIREFIGHT RELOADED in the future for bug fixes and crash fixing. Cobalt-57 may in the future provide major content updates. I plan on also releasing the source code for SMOD3 and Intellectual Techno Hell on GitHub. This is also going to effect my other personal projects as I want to focus on my games full time within the next few weeks.

I would like to thank all the fans of FIREFIGHT RELOADED and my other projects, along with my friends and family who have led this journey up to this point. All of you guys are awesome and I hope you all achieve your dreams. Even if you don't think you are going to achieve them or you don't think you'll be able to enjoy it, it's important to just move forward with your dreams and achieve what you want to achieve. Don't let your mental disability, medical condition, or any other flaw you think you have or may have distract you from the things you really want to do. Let your passion guide you.

Thank you all for your support,

-Bitl

P.S. I hope to get back to debugging FIREFIGHT RELOADED very soon and hopefully I'll get the update out by the end of this year or next year. Either or, it'll be out. I just have been busy with life and other things.