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FIREFIGHT RELOADED News

Update for FIREFIGHT RELOADED's SDK Released (06-11-2024)

An update for FIREFIGHT RELOADED's SDK has been released. The update will be applied when you restart FIREFIGHT RELOADED's SDK.

- Fixed an error that would occur after closing the Map Compiler.

Be sure to join our Discord server at https://discord.gg/4MfShzF f for more future updates!

The state of FIREFIGHT RELOADED: ENDGAME, and the future of the project.

Hello!

It's been a while since I posted an in-depth development update. Even though I would like to announce more changes and so forth, all of that is temporarily being put aside. I need to announce something that changes the course of ENDGAME as an update and FIREFIGHT's future going forward.

For starters, ENDGAME won't be the update I originally promised upon its release. I wanted to add a newly revised custom weapon system, more NPCs like the Alien Swarm Drone, and more additional things. However, due to the broad scope of the update, these are planned to get pushed to future content updates or be shelved. This is to ensure that ENDGAME is a complete and stable experience on launch and any content originally planned for it will have a stable base to stand on top of. In addition, I want to release updates more regularly, on a semi-yearly basis. I don't have a specific roadmap for future updates, but I do plan for each update to be themed around something, much like older FIREFIGHT RELOADED updates.

I didn't want to do this, but one of my greatest fears for ENDGAME is me releasing an experience that worsens FR, rather than improves on the mod itself. I apologize if this news will disappoint some, but I assure you that ENDGAME will be worth the wait, even if the content provided isn't worth waiting....uh....

SIX YEARS?? IT'S BEEN THAT LONG ALREADY??

I am so sorry for taking so long to release this, but I had a lot of things I was preoccupied with, and as such ENDGAME became more of something I would work in the background. The update is incredibly ambitious in scope, and as such it was hard to focus on it solely while also having other projects in the background. Despite changing things around, I feel like I'm at a point where I feel the update meets a lot of the core goals I wanted it to meet, and I feel like it's definitely a necessity for it to release as soon as possible.

I know I said I didn't have a roadmap for FR's future update, but I do have one for ENDGAME.

1. Soundtrack completion. I plan on releasing the finished soundtrack on Steam, YouTube and Bandcamp before the final release of the update.
2. Integrate the soundtrack with the game using a music playlist system.
3. Final rebalancing and retuning of enemies. (Metrocop aces will get their chance to shine)
4. Adjustments to the Advisor boss fight. (yes, there's a boss fight now. ːhappy_creepː)
5. Additional polishing up for release.

I plan on hopefully having the final update out later this year or early next year. I promise though, that it will indeed see a release this time. Such a long wait for an update is unprecedented for me, and as such I will try not to have these extremely long wait times for an update in the future.

Again, I apologize for any inconvenience. The core goal is to get the update out ASAP.

I appreciate everyone's patience as I continue to get the update to a stable state.

- Bitl

Update for FIREFIGHT RELOADED's BETA Released (06-04-2024, Hotfix 2)

An update for FIREFIGHT RELOADED's BETA has been released. The update will be applied when you restart FIREFIGHT RELOADED's BETA.

NOTE: This update only applies to the "endgame-beta" beta branch.



- Fixed custom sounds not playing (for real this time!)

Update for FIREFIGHT RELOADED's BETA Released (06-04-2024, Hotfix)

An update for FIREFIGHT RELOADED's BETA has been released. The update will be applied when you restart FIREFIGHT RELOADED's BETA.

NOTE: This update only applies to the "endgame-beta" beta branch.



- Fixed a crash upon starting a new game.
- GamepadUI now works properly on Linux systems.

Update for FIREFIGHT RELOADED's BETA Released (06-04-2024)

had this on hold for a couple months

An update for FIREFIGHT RELOADED's BETA has been released. The update will be applied when you restart FIREFIGHT RELOADED's BETA.

NOTE: This update only applies to the "endgame-beta" beta branch.



- Added GamepadUI as the main UI for FIREFIGHT RELOADED!
- This also changes the Store panel. If you would like to get the original Store, use the "buymenu" command.
- Actually compiled it for Linux this time.
- Improved the look of the killfeed.
- Improved the visibility of the HUD on smaller screens.
- The Antlion Guard and Guardian now count as Antlions for Antlion kill milestone achievements.
- Explosives will now deliver knockback damage.
- Added many different commits/fixes from GitHub contributor DeciusMagnus.
Including:
- Fixed various bugs/crashes with the game and HUD.
- Reduced spawner memory usage.
- You can now adjust how many manhacks/grenades can spawn for Metrocops and Combine Soldiers in the spawnlists.
- Fixed Assassins dropping 3 weapons instead of 2.
- Improved Playerbot weapon select AI.
- Fixed bugs with gibbing.
- Fixed NPC names not showing up in killfeed.
- Knives now get removed from your inventory upon throw. You must pick up your thrown knife or buy them from the store.
- And other various performance and bug fixes.
- Renamed the Katana to the Axebane Katana in tribute to a friend.
- Changed the Grapple fire sound.
- Increased the default FOV to 90.
- Gave the Combine Ace a more distinct voice.
- Removed some weapons and NPCs for game balance.
- Added OCIW-styled zoom to the AR2.
- Added the Railgun.
- Added the Civil Protection Ace.
- Added a visual indicator for the Combine Ace's shield.
- Fixed a bug where the max. level is 300. (it is supposed to be 20)
- Added a proper ending + an Advisor boss fight.
- Credits to Maestra Fénix and her Improved Advisor (https://github.com/MaestroFenix/ImprovedAdvisor)

- The level is still a WIP.

Be sure to join our Discord server at https://discord.gg/4MfShzF for more future updates!