THE BEGINNING // D-LOG #1
[h3]D-LOG ENTRY \[0001][/h3][p]
\[// DEV]
2025-06-02-1300
POE // DV-98
NAFOSEC // NCC-RIGA
RE: BRN-HZN
This started as a mod. A mod to someone else’s game.
* \[ EARLY CONCEPT ART — NOT FINAL ]
I’ve always bristled at the design choices that box players in. So what do you do when you can? You turn to modding — to fix what they didn’t patch, add what they left out, take out what they put in, or just make the whole thing work better. If you’re lucky, there’s decent modding support (rare) and a committed community of creators. More often than not, I found myself stitching together dozens of mods just to strip away the gamey mechanics — the XP grind, the “buy your tech tree because you ran across a map” nonsense, the role/class straightjackets, the immersion-breaking logic — just to get close to a kind of reality that feels like more than pixels on a screen and a way to pass the time. Anyway — when I came back to expand the mod and push through a few updates, I was once again reminded of: [/p]
There had to be a better way. So I stopped trying to patch their game — and started building mine.
Something I — and others who care about immersion, realism, survival, and depth — would actually want to play.
Burned Horizons was born.
* \[ EARLY CONCEPT ART — NOT FINAL ]
— \[POE // DVG-98] // Burned Horizons Studio
[/p][h3] SUPPORT THE OP[/h3][p]👉 Add Burned Horizons to your Wishlist.
Every wishlist is another set of boots on the ground.
[/p]
\[// DEV]
2025-06-02-1300
POE // DV-98
NAFOSEC // NCC-RIGA
RE: BRN-HZN
This started as a mod. A mod to someone else’s game.
I’ve always bristled at the design choices that box players in. So what do you do when you can? You turn to modding — to fix what they didn’t patch, add what they left out, take out what they put in, or just make the whole thing work better. If you’re lucky, there’s decent modding support (rare) and a committed community of creators. More often than not, I found myself stitching together dozens of mods just to strip away the gamey mechanics — the XP grind, the “buy your tech tree because you ran across a map” nonsense, the role/class straightjackets, the immersion-breaking logic — just to get close to a kind of reality that feels like more than pixels on a screen and a way to pass the time. Anyway — when I came back to expand the mod and push through a few updates, I was once again reminded of: [/p]
[p]constantum developorum[p]
the limitations imposed by someone else’s vision[/p]
There had to be a better way. So I stopped trying to patch their game — and started building mine.
Something I — and others who care about immersion, realism, survival, and depth — would actually want to play.
Burned Horizons was born.
— \[POE // DVG-98] // Burned Horizons Studio
[/p][h3] SUPPORT THE OP[/h3][p]👉 Add Burned Horizons to your Wishlist.
Every wishlist is another set of boots on the ground.
[/p]