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WHEN THINGS BREAK. WHY THIS, WHY THEN? // D-LOGS #8 & #9

[p]// DISPATCH UPDATE

We’re also posting two D-logs today to pull everyone into sync on where Burned Horizons is headed. D-vlogs post every Monday.

For the latest versions — with edits, notes, and extras — you’ll always find them first on our Discord and the D-logs channel. [/p][p][/p][hr][/hr][p]
* \[ EARLY CONCEPT ART — NOT FINAL ]

⬤ D-LOG ENTRY [0008]

[// DEV]
[2025-07-21-0930]
[POE // DVG-98]
[NAFOSEC // NCC-RIGA]
[RE: WHEN THINGS BREAK]

We can track skills, chart loadouts.
But what happens when a guy just… stops firing?


Not because of empty mags or a jam —
but because something that doesn’t show up on a stat sheet fractures.

That’s the reality when it comes to trauma and war.
It’s not always pixel-perfect.

---

>> BREAKDOWN RISK

Operators aren’t invincible.
They don’t respawn with clean slates.
Some keep it together. Others don’t.

Stress stacks. Fatigue spreads.
You miss enough evac windows, you watch enough teammates drop —
it builds up. Somewhere inside.

And eventually, it shows.

> Hesitations.
> Misfires.
> Late calls.
> Self-removal from overwatch.
> Silence when silence isn’t helpful.

The Codex sees it.
The system flags it.
Your squadmates start reacting —
even if they don’t say anything out loud.

---

>> STABILITY PROFILE

Every operator has a behavioral floor.
How close they are to it depends on:

> Their history
> What they’ve survived
> Their cohesion
> What command sees in them
> And how *you* treat them

The more fractured they are, the easier it is to fall through.

Some break clean — walk off mission.
Some fracture slow — one mistake at a time.

The game tracks both.

---

>> FLAGS + TAGS

You won’t get a big red warning when someone’s slipping.
But the Codex starts to shift — and so does the tone.

Operators may be tagged as:

> STABLE
> STRESSED
> FRACTURING
> COMPROMISED
> REDACTED

Some can bounce back.
Some don’t.

And you won’t always know where the line is — until it’s already behind you.

---

>> CONSEQUENCES

Operators might:

> Refuse orders
> Break cohesion
> Lock under pressure
> Ask to be pulled
> Get removed from your roster
> Or vanish into REDACTED status — Codex-sealed

Some return.
Some don’t.
And the ones that stay… might not be the same.


/// ===============================================//



/// ===============================================//


⬤ D-LOG ENTRY [0009]

[// DEV]
[2025-07-28-0915]
[POE // DVG-98]
[NAFOSEC // NCC-RIGA]
[RE: WHY THIS // WHY THEN]

I should probably back up and touch on the lore.
Why this time period? What’s NAFOSEC’s backstory?
Why do they do what they do — and how does it all feed into the tone and immersion?

2002 felt like a pivot — the edge between old-school warfare and the modern era of drones, PMCs, black sites, and proxy wars.
It was the last breath of analog conflict before everything shifted.

Timeframe locked.
Now the who.

NAFOSEC. Why?

I’ve always backed freedom.
Freedom from oppression.
Freedom to choose your course.
Freedom to just exist.

So when I started looking for inspiration, I tapped into something that echoes both past and present.

And I thought — what would a group of operators do if their moral code wasn’t shackled by zero-sum politics?
The kind of guys who’d seen allies thrown to the wolves because it was the “politically right” move.
The kind who’d watched civilians brutalized because someone ran the numbers and called it acceptable.

NAFOSEC came out of that.
IYKYK.

If you buy the premise — operators from across the world, drawn together by purpose — they’d adapt.
They’d take what they knew. The tech they had. Hack it, mod it, repurpose it.
Their language. Their slang. Their stripped-down take on bureaucracy.
All of it shaped by where they came from — their differences, their experiences, their SCARS.

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