WOUND SYSTEM // D-LOG #18
[p]⬤ D-LOG ENTRY \[0018]
[/p][p]\[// DEV][/p][p]\[2025-10-27-1100][/p][p]\[POE // DV-98][/p][p]\[NAFOSEC // NCC-RIGA][/p][p]\[RE: WOUNDS]
[/p][p]If a round hits the arm, what actually happens? You don’t just take a number off a health bar. [/p][p]You lose strength, precision, control - possibly the ability to operate altogether.[/p][p]So there need to be levels to it. Light hits versus major trauma.
[/p][p]First level’s a graze. It hurts, throws your aim, maybe bleeds a little. Doesn’t stop you.[/p][p]Next level — the round goes in. Muscle damage. Grip starts to fail. Reloads get slower. Blood [/p][p]starts to matter if you don’t stop it.
[/p][p]Next — bone hit or artery nicked. The arm barely works, bleeding fast, maybe dropping the [/p][p]weapon altogether.
[/p][p]FUBAR— catastrophic. Limb’s done. You’re in shock. It’s survival at that point, not combat.[/p][p]Same logic applies across the body. Leg hit slows everything — movement, stance, ability to [/p][p]get to cover. A bad one and you’re crawling or pinned.
[/p][p]Torso hits are different. You can still move for a few seconds, maybe longer, but bleed-out starts [/p][p]fast.
[/p][p]Head or neck is just over — doesn’t need stages, just a roll between stunned and gone.[/p][p]All of that ties into what happens after.
[/p][p]A light wound can be patched quick. Pressure, wrap, move on.
[/p][p]Bad one needs a tourniquet. You stop the bleed, but that limb’s finished until you can get real[/p][p]treatment.
[/p][p]Severe trauma or critical hits push toward shock — breathing gets shallow, aim starts to drift, [/p][p]color fades, sound narrows.
[/p][p]You get hit, there’s consequence. Movement slows, aim shakes, blood loss starts counting [/p][p]down. You decide whether to fight, crawl, or stop the bleed.
[/p][p]Later, this ties into longer-term states — scars, permanent impairment, mental collapse, all of it. [/p][p]Every hit changes how you operate.
[/p][p]How it all works in the real world.
/// ===============================================[/p][p][/p][p][/p][p]SUPPORT THE OP[/p][p]👉 WISHLIST + FOLLOW // Every mark adds weight to the push ahead.[/p][p][/p][p]OPN-FULCRUM // PHASE 2 -KICKSTARTER \[JAN 2026] → JAN 2026. Mission-critical funding op to carry Burned Horizons forward. Stay locked in — followers get the deployment notice first.[/p]
[/p][p]\[// DEV][/p][p]\[2025-10-27-1100][/p][p]\[POE // DV-98][/p][p]\[NAFOSEC // NCC-RIGA][/p][p]\[RE: WOUNDS]
[/p][p]If a round hits the arm, what actually happens? You don’t just take a number off a health bar. [/p][p]You lose strength, precision, control - possibly the ability to operate altogether.[/p][p]So there need to be levels to it. Light hits versus major trauma.
[/p][p]First level’s a graze. It hurts, throws your aim, maybe bleeds a little. Doesn’t stop you.[/p][p]Next level — the round goes in. Muscle damage. Grip starts to fail. Reloads get slower. Blood [/p][p]starts to matter if you don’t stop it.
[/p][p]Next — bone hit or artery nicked. The arm barely works, bleeding fast, maybe dropping the [/p][p]weapon altogether.
[/p][p]FUBAR— catastrophic. Limb’s done. You’re in shock. It’s survival at that point, not combat.[/p][p]Same logic applies across the body. Leg hit slows everything — movement, stance, ability to [/p][p]get to cover. A bad one and you’re crawling or pinned.
[/p][p]Torso hits are different. You can still move for a few seconds, maybe longer, but bleed-out starts [/p][p]fast.
[/p][p]Head or neck is just over — doesn’t need stages, just a roll between stunned and gone.[/p][p]All of that ties into what happens after.
[/p][p]A light wound can be patched quick. Pressure, wrap, move on.
[/p][p]Bad one needs a tourniquet. You stop the bleed, but that limb’s finished until you can get real[/p][p]treatment.
[/p][p]Severe trauma or critical hits push toward shock — breathing gets shallow, aim starts to drift, [/p][p]color fades, sound narrows.
[/p][p]You get hit, there’s consequence. Movement slows, aim shakes, blood loss starts counting [/p][p]down. You decide whether to fight, crawl, or stop the bleed.
[/p][p]Later, this ties into longer-term states — scars, permanent impairment, mental collapse, all of it. [/p][p]Every hit changes how you operate.
[/p][p]How it all works in the real world.
/// ===============================================[/p][p][/p][p][/p][p]SUPPORT THE OP[/p][p]👉 WISHLIST + FOLLOW // Every mark adds weight to the push ahead.[/p][p][/p][p]OPN-FULCRUM // PHASE 2 -KICKSTARTER \[JAN 2026] → JAN 2026. Mission-critical funding op to carry Burned Horizons forward. Stay locked in — followers get the deployment notice first.[/p]