FIELD BRIEF // OPN LIVE FIRE DEPLOYMENT DEC 23
[h2]// FIELD BRIEF \[OPN LIVE FIRE]
[/h2][p]On December 23, we deploy the Closed Alpha for Burned Horizons.[/p][p]This release establishes a limited-scope, ground-level experience: how operators move, fight, take damage, manage equipment, and carry consequences forward between engagements.
[/p][p]Operational state at deployment:[/p]
[/p][p]Always Forward.[/p][hr][/hr][h2]ROLLING SCHEDULE[/h2]
Your feedback during this phase directly shapes what comes next.
WISHLIST ON STEAM // BACK THE KICKSTARTER (JAN 25)
[/p][p]
[/p]
[/h2][p]On December 23, we deploy the Closed Alpha for Burned Horizons.[/p][p]This release establishes a limited-scope, ground-level experience: how operators move, fight, take damage, manage equipment, and carry consequences forward between engagements.
[/p][p]Operational state at deployment:[/p]
- [p]Multiple camera perspectives, including third person[/p]
- [p]Basic movement, firing, aiming, and body-part targeting[/p]
- [p]Hit probability governed by layered battlefield factors, starting with position, exposure, and target selection[/p]
- [p]A unified five-color status system used across wound severity, durability, hit probability, and core attribute state[/p]
- [p]An early four-tier wound model, focused on initial and residual bleeding over time[/p]
- [p]Early triage focused on stabilization, with recovery treated as a process rather than instant restoration[/p]
- [p]Basic reload and cover behavior[/p]
- [p]Looting and a structured inventory system in early form[/p]
- [p]Sample SCARs, Pathways, and Specializations to establish long-term operator development direction[/p]
- [p]Repeatable engagements with persistent outcomes[/p]
- [p]Early UI, placeholder interfaces, and initial AI behavior[/p]
- [p]SPARTA systems visible but restricted[/p]
- [p]Deepen existing combat and survival mechanics[/p]
- [p]Add layers of interaction and consequence[/p]
- [p]Introduce additional systems as they are brought online[/p]
- [p]Tighten performance, stability, and usability[/p]
[/p][p]Always Forward.[/p][hr][/hr][h2]ROLLING SCHEDULE[/h2]
- [p]23 DEC: Closed Alpha deploys[/p]
- [p]Dec 23 → 25 JAN: Regular updates, fixes, and incremental content[/p]
- [p]Week of 12 JAN: Closed Alpha expands into Public Alpha[/p]
- [p]25 JAN: Kickstarter launch[/p]
- [p]Q1 2026 → Early Q2 2026: Early Access launch[/p]
Your feedback during this phase directly shapes what comes next.
WISHLIST ON STEAM // BACK THE KICKSTARTER (JAN 25)
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