1. BURNED HORIZONS
  2. News
  3. STEAM NEXT FEST DEMO DEPLOYS — 12 FEB // KICKSTARTER LIVE

STEAM NEXT FEST DEMO DEPLOYS — 12 FEB // KICKSTARTER LIVE

[p]Operators,[/p][p]The Burned Horizons demo \[Alpha Build] deploys 12 FEB for Steam Next Fest.[/p][p]This is your first chance to go hands-on with a tactical experience built to be radically different from the carbon copy / reskinned XCOM | Jagged Alliance clones.[/p][p]No XP grind. No class rails. Characters learn by doing. Real battlefield trauma. Consequences that don’t reset.
[/p][p]EARLY ALPHA DEMO
This is an early alpha build. Stable. Solid performance. Built to be played — not watched.[/p][p]What’s in the demo:[/p]
  • [p]Turn-based tactical combat when contact starts[/p]
  • [p]Basic real-time group movement out of combat[/p]
  • [p]Crouch/stand stances, weapon positions[/p]
  • [p]Overwatch, suppression, grenades[/p]
  • [p]Framework for complex wounding + triage — no magic heal-ups[/p]
  • [p]Trauma (SCARs) + "progression" foundations (learn by what you do)[/p]
  • [p]Loot + early command wheel iteration
    [/p]
[p]NEXT FEST VISIBILITY
Next Fest is momentum-driven. That means demo activity matters.[/p][p]If the demo hits for you, playing it helps put Burned Horizons in front of more people:[/p]
  • [p]Demo installs[/p]
  • [p]Playtime[/p]
  • [p]Wishlists / follows[/p]
  • [p]Shares[/p]
[p]More activity = more reach.
[/p][p]KICKSTARTER
We’re also running a Kickstarter right now (25 JAN - 26 MAR). Funding is the fuel that speeds and deepens development — more capacity, deeper systems, better AI, faster iteration.[/p][p]If you want this kind of tactical game to exist — and to go further — back it and spread the word.
[/p][p]DATES[/p][p]Hold the Line. Always Forward.[/p][p]— Kieran

// Join the Discord

[/p]