BURNED HORIZONS [ALPHA BUILD] DEMO LIVE
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The Burned Horizons demo is live on Steam, running from February 12 through March 9, and will be featured during Steam Next Fest (Feb 23 – Mar 2).
This is an alpha build — an early, honest look at a game still in active development. What you're playing is a slice of the core tactical experience: turn-based combat, operator management foundations, and the beginnings of the systems that will define the full game.
What it is:
• A playable look at combat, movement, and the tactical loop
• Core systems running and evolving in real time
• A window into the direction and tone of Burned Horizons
What it isn't — yet:
• A content-complete experience
• Final art, audio, or balance
• Representative of the full scope planned for Early Access and 1.0
We're a small indie team — veterans, developers, and lifelong gamers from the US, UK, and Ukraine — building this without a publisher. We'd rather show you something real and early than something polished and hollow.
If you're into turn-based tactics that respect your intelligence — where decisions carry weight, injuries don't vanish, and your operators change based on what they survive — this is what we're building.
Play the demo. Break it. Tell us what works and what doesn't.
Bug reports and feedback are welcome on our Discord or the Steam discussion boards. We've set up changelogs and bug tracking on both platforms so you can follow development whether you're on Discord or not.
Our Kickstarter campaign is live now through March 26 — backers get alpha access, Early Access keys, and the FWD Deployed Supporter Pack (a growing cosmetic DLC for early supporters). If you want to help shape what this becomes, that's the way in.
Early Access is targeting April 2026. The war's just getting started.
Wishlist. Follow. Spread the word.
Hold the Line. Always Forward.
Steam: [dynamiclink][/dynamiclink] Discord: https://burnedhorizons.com/discord[/p][p]▶ https://burnedhorizons.com/kickstarter
— Kieran, Matt, Nathan, Oleg, Mykola, Alex[/p][p][/p][p]Hold the Line. Always Forward.[/p][p]Слава Україні. Героям слава.
[/p]
This is an alpha build — an early, honest look at a game still in active development. What you're playing is a slice of the core tactical experience: turn-based combat, operator management foundations, and the beginnings of the systems that will define the full game.
What it is:
• A playable look at combat, movement, and the tactical loop
• Core systems running and evolving in real time
• A window into the direction and tone of Burned Horizons
What it isn't — yet:
• A content-complete experience
• Final art, audio, or balance
• Representative of the full scope planned for Early Access and 1.0
We're a small indie team — veterans, developers, and lifelong gamers from the US, UK, and Ukraine — building this without a publisher. We'd rather show you something real and early than something polished and hollow.
If you're into turn-based tactics that respect your intelligence — where decisions carry weight, injuries don't vanish, and your operators change based on what they survive — this is what we're building.
Play the demo. Break it. Tell us what works and what doesn't.
Bug reports and feedback are welcome on our Discord or the Steam discussion boards. We've set up changelogs and bug tracking on both platforms so you can follow development whether you're on Discord or not.
Our Kickstarter campaign is live now through March 26 — backers get alpha access, Early Access keys, and the FWD Deployed Supporter Pack (a growing cosmetic DLC for early supporters). If you want to help shape what this becomes, that's the way in.
Early Access is targeting April 2026. The war's just getting started.
Wishlist. Follow. Spread the word.
Hold the Line. Always Forward.
Steam: [dynamiclink][/dynamiclink] Discord: https://burnedhorizons.com/discord[/p][p]▶ https://burnedhorizons.com/kickstarter
— Kieran, Matt, Nathan, Oleg, Mykola, Alex[/p][p][/p][p]Hold the Line. Always Forward.[/p][p]Слава Україні. Героям слава.
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