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FIELD UPDATE // ALPHA DEPLOYED, NEXT FEST, KICKSTARTER, LIVE BRIEF [21 FEB]

[h3] [/h3][p]The Alpha went live this week — and a lot of you moved fast.
[/p][p]You stepped into the build knowing this is the opening phase — first iterations in motion, systems still expanding, structures still evolving — and you ran the op all the same. That matters. Because we’re not building another carbon-copy tactics game. We’re building something deeper — something that respects your intelligence, gives you agency instead of rails, and doesn’t trivialize war but asks you to live with its weight.
[/p][p]What’s live right now is the first operational layer. Take the command wheel — it’s not the final form. It’s our current framework for organizing and surfacing a growing command set. As systems expand, so will the ways you access and execute them. What you’re running today is the opening structure — not the last word.
[/p][p]We’re building this in the open. You’re watching it evolve in real time.|
[/p][p]The response so far has been strong. The feedback’s been sharp. And many of you didn’t just test the Alpha — you backed the Kickstarter campaign after seeing the direction. That kind of trust keeps this moving.
[/p][p]We’re a small independent studio building the kind of tactics game we believe should exist — deeper systems, real agency, no shortcuts. When you step in early and test it, push it, and challenge it, you help sharpen the build. When you back the Kickstarter campaign, you help us push it further and faster — expanding depth and accelerating what comes online before 1.0.
[/p][p]From all of us at Burned Horizon Studios — thank you for being part of the deployment and for helping shape what’s to come.|
[/p][p]Hold the Line.
Always Forward.


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[/p][p]LIVE BRIEFING // LIVE STREAM – FEB 21
[/p][p]Weekly briefing 21 FEBRUARY at 2:00 PM EST / 7:00PM GMT.[/p][p]We’ll be walking through:[/p]
  • [p]The current playable alpha build[/p]
  • [p]Core combat systems (wounds, suppression, camera modes)[/p]
  • [p]Why Burned Horizons isn’t an XCOM or Jagged Alliance clone[/p]
  • [p]What's next[/p]
  • [p]Kickstarter progress
    [/p]
[p]We’ll also answer questions live and talk candidly about where the project is right now — what’s solid, what’s still rough, and what backing the campaign actually helps us build.
[/p][hr][/hr][p] KICKSTARTER CAMPAIGN[/p][p]Following the Kickstarter now genuinely matters. Early follows and early support help build momentum, increase visibility, and push the campaign beyond the algorithmic dead zone — reaching players who want tactical depth, not just another clone.
[/p][hr][/hr][p][/p][p]WISHLIST/FOLLOW ON STEAM // JOIN THE DISCORD // BACK THE KICKSTARTER[/p][p]//-- REVIEWS: TURN BASED LOVERS, POPULAR AIRSOFT[/p][p]
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