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  3. Alpha Progress Report // Builds 002 – 018

Alpha Progress Report // Builds 002 – 018

[p]ALPHA BUILD 002 // v0.000.000.002 // (24.12.25)[/p]
  • [p]Fixes Radial Command Wheel (RCW) latency and improves cursor responsiveness[/p]
  • [p]Visual and interaction refinements to improve reliability[/p]
  • [p]Resolves Tactical Screen dropdown menu issues[/p]
  • [p]Fixes CTD caused by dead operator selection + End Turn command[/p]
  • [p]Adds med kits to CT-17 operator inventory[/p]
  • [p]Adds Core Attributes to operators[/p]
[hr][/hr][p]ALPHA BUILD 003 // v0.000.000.003 // (25.12.25)[/p]
  • [p]Increases LOS to support long-distance firefights and prevent premature enemy despawn[/p]
  • [p](Note: May temporarily impact FPS in 3P — optimization ongoing)[/p]
  • [p]Tactical Screen bottom bar opacity pass[/p]
  • [p]Team (left) panel opacity increased (~90%)[/p]
  • [p]Shadowing/readability pass for operator profiles and icons (in progress)[/p]
  • [p]Minor dropdown sizing and font scaling refinements[/p]
[hr][/hr][p]ALPHA BUILD 004 // v0.000.000.004 // (25.12.25)[/p]
  • [p]Updates severity color palette: Green > Blue > Yellow > Orange > Red[/p]
  • [p]Character attribute adjustments[/p]
  • [p]UI improvements[/p]
  • [p]Extends effective weapon range[/p]
[hr][/hr][p]ALPHA BUILD 005 // v0.000.000.005 // (26.12.25)[/p]
  • [p]Fixes text jitter on Team (left) panel[/p]
[hr][/hr][p]ALPHA BUILD 006 // v0.000.000.006 // (28.12.25)[/p]
  • [p]Adjusts Operator Core Attribute values[/p]
  • [p]Post-processing refinements[/p]
  • [p]Updates Mission Brief[/p]
  • [p]Moves player starting position[/p]
  • [p]Adds main menu background soundtrack[/p]
  • [p]First pass gunfire + placeholder audio logic implementation[/p]
[hr][/hr][p]ALPHA BUILD 007 // v0.000.000.007 // (29.12.25)[/p]
  • [p]Fixes Turn Order widget issues[/p]
  • [p]Badge (1) now always indicates current turn[/p]
  • [p]Adds AP gain logging for Battlefield Triage specialization[/p]
  • [p]Adds sound volume settings[/p]
[hr][/hr][p]ALPHA BUILD 008 // v0.000.000.008 // (29.12.25)[/p]
  • [p]Minor placeholder weapon sound edits[/p]
  • [p]Minor UI adjustments[/p]
[hr][/hr][p]ALPHA BUILD 009 // v0.000.000.009 // (30.12.25)[/p]
  • [p]Early Photo Mode implementation (camera controls + UI toggles)[/p]
  • [p]Minor UI adjustments[/p]
[hr][/hr][p]ALPHA BUILD 010 // v0.000.000.010 // (31.12.25)[/p]
  • [p]Early triage animations[/p]
  • [p]Fixes incorrect SCAR \[SHFR] combat log display[/p]
  • [p]Adds initial benchmarking/test hardware systems[/p]
  • [p]Fixes looting issues[/p]
[hr][/hr][p]ALPHA BUILD 011 // v0.000.000.011 // (04.01.26)[/p]
  • [p]Early looting animation setup[/p]
  • [p]Inventory screen optimization[/p]
  • [p]Fixes ability cost calculations[/p]
  • [p]Fixes extended deployment load times[/p]
[hr][/hr][p]ALPHA BUILD 012 // v0.000.000.012 // (10.01.26)[/p]
  • [p]Fixes enemy hit logging[/p]
  • [p]Fixes looting panel icon issues[/p]
  • [p]Fixes Tactical Screen weapon icon display (ammo still placeholder)[/p]
  • [p]Camera transition improvements[/p]
  • [p]Increased zoom height[/p]
  • [p]Map optimizations[/p]
  • [p]Adds additional triage + looting animations[/p]
  • [p]Adds initial SCAR/Pathway/Specialization pop-up cards[/p]
  • [p]Adds kneeling + ready-fire mechanics[/p]
  • [p]Adds suppression mechanic (secondary reticle)[/p]
  • [p]AP loss tied to wound severity (foundation for deeper stance/limb systems)[/p]
  • [p]Animation improvements[/p]
  • [p]Sound improvements[/p]
[hr][/hr][p]ALPHA BUILD 013 // v0.000.000.013 // (12.01.26)[/p]
  • [p]Optimization improvements[/p]
  • [p]Additional notification pop-ups (KIA, SCARs, Pathways, Specializations, UCD/S)[/p]
  • [p]UI improvements[/p]
  • [p]Kneeling + animation refinements[/p]
[hr][/hr][p]ALPHA BUILD 014 // v0.000.000.014 // (12.01.26)[/p]
  • [p]Adds wound knockdown/stagger effects[/p]
  • [p]UI improvements[/p]
  • [p]Minor bug fixes[/p]
[hr][/hr][p]ALPHA BUILD 015 // v0.000.000.015 // (24.01.26)[/p]
  • [p]Adds weapon reloads with magazine mechanics[/p]
  • [p]Adds Command Wheel tooltips[/p]
  • [p]Fixes operator duplication in ROTA-IN[/p]
  • [p]Fixes RCW clipping at screen edges[/p]
  • [p]Fixes missing KIA/Wound log entries[/p]
  • [p]Fixes fullscreen instability[/p]
  • [p]Fixes load screen exit issues[/p]
  • [p]Fixes suppression issues[/p]
  • [p]Fixes terrain-stuck operators[/p]
  • [p]Fixes multiple LOS issues[/p]
  • [p]Adds inventory item swap[/p]
  • [p]Balances default visual settings[/p]
  • [p]Adds Operator callsign shortnames[/p]
  • [p]Adds AP logic check in Command Wheel[/p]
  • [p]Adds ammo cost to Tactical bottom panel[/p]
  • [p]Increases headshot lethality[/p]
  • [p]Adds first (optional) in-game mission[/p]
  • [p]Adds Main Menu tooltips[/p]
  • [p]Hides non-implemented RCW options[/p]
  • [p]Misc. UI + responsiveness improvements[/p]
[hr][/hr][p]ALPHA BUILD 016–016D // v0.000.000.016D // (10.02.26)[/p]
  • [p]Adds Overwatch mechanics[/p]
  • [p]Adds grenade mechanics[/p]
  • [p]Adds basic RTS team movement[/p]
  • [p]Adds early (optional) Operational Objective system[/p]
  • [p]Additional tooltips (main menu + submenus)[/p]
  • [p]Optimization + UI improvements[/p]
  • [p]Edits to Opening Brief[/p]
  • [p]Increases wound lethality (temporary balance adjustment)[/p]
[hr][/hr][p]ALPHA BUILD 017 // v0.000.000.017 // (11.02.26)[/p]
  • [p]Revises initial brief (clarifies build limitations)[/p]
  • [p]Adds Kickstarter link to Drop-Down Menu[/p]
  • [p]Adds new operator \[COBALT // CT-17][/p]
  • [p]Adds new tooltips[/p]
  • [p]Adjusts operator national origins/backgrounds for narrative consistency[/p]
  • [p]Adds initial Operator language skill framework[/p]
  • [p]Fixes inventory edge cases[/p]
  • [p]Performance optimizations[/p]
  • [p]UI clarity improvements[/p]
  • [p]Stability fixes[/p]
  • [p]Increases gunshot/explosive lethality[/p]
  • [p]Increases Overwatch distance[/p]
  • [p]Early atmospheric sound effects[/p]
  • [p]Adds team RCW icon[/p]
  • [p]Improves operator name readability (Team panel)[/p]
  • [p]Fixes magazine counts in plate carrier display[/p]
[hr][/hr][p]ALPHA BUILD 017A // v0.000.000.017A // (16.02.26)[/p]
  • [p]Changes to starting operation: OPN ANVIL[/p]
  • [p]Updates player welcome message[/p]
  • [p]UI improvements[/p]
[hr][/hr][p]ALPHA BUILD 017B // v0.000.000.017B // (16.02.26)[/p]
  • [p]Fixes Turn Order panel rotation bug (enemy KIA blocking order)[/p]
  • [p]Redirects Tutorial + Feedback links to Steam forums[/p]
[hr][/hr][p]ALPHA BUILD 018 // v0.000.000.018 // (20.02.26)[/p]
  • [p]Adds first aid (bandages) to operator inventory[/p]
  • [p]Fixes Overwatch triggering on invalid/dead targets[/p]
  • [p]Fixes shots registering on dead bodies[/p]
  • [p]Adds compass for OPN navigation[/p]
  • [p]Adds Loot icon tooltip (Command Wheel)[/p]
  • [p]Updates player briefing text[/p]
  • [p]Adds gold highlight to selected operator (Team + Turn Order panels)[/p]
  • [p]Enlarges first Turn Order badge to clarify turn position. First badge position is always the current turn.[/p]
  • [p]Disables save (ROTA-OUT) during combat[/p]
  • [p]Adds Settings button to drop-down menu[/p]
  • [p]Adds temporary visual guide to Player Brief for turn order indicators[/p]
  • [p]Fixes ammo count not reducing on missed shots [/p]