DEMO Update Notes -0.7.0
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1. Equipment[/p][p] - Continued improvements to equipment attribute functions[/p][p] - Ongoing refinement of equipment drop mechanics and visual presentation[/p][p] - Added a new batch of equipment and corresponding icons[/p][p] - Fixed certain issues where equipment attributes did not display or function correctly[/p][p]2. Divine Tech[/p][p] - Added landing visual and sound effects for the Divine Tech Airdrop Pod[/p][p] - Fixed several issues where Divine Tech effects did not trigger as intended[/p][p]3. Monsters[/p][p] - Added teleportation swap effects for BOSS Ignis & Glacies when their trigger mechanism activates[/p][p] - Added warning effects for Ignis’s flame attack and Glacies’s ice spike attack[/p][p] - Adjusted monster strength and spawn pacing for better balance[/p][p]4. Combat / Map[/p][p] - Added a new reward currency: Contribution Points, which can be used to purchase equipment from shops[/p][p] - Optimized splash effects when characters walk across water surfaces[/p][p] - After defeating the final BOSS, added a countdown timer to allow players more time to collect loot[/p][p]5. Random Events[/p][p] - Added light prompts for interactive events; the light disappears after interaction to make event mechanics easier to understand[/p][p] - Fixed certain random event effects that were not functioning as intended[/p][p]6. NPC[/p][p] - Added a Shop to the Base Map; available items will refresh according to game progress[/p][p] - Improved the Storage system on the Base Map[/p][p]7. UI[/p][p] - Improved the equipment display interface and added an equipment attribute comparison feature[/p][p] - Added experience and airdrop pod prompts around the main interface and mini-map[/p][p] - Added high-quality equipment location markers to the mini-map[/p][p] - Adjusted mini-map visibility—players can now see farther events, airdrop pods, and equipment markers[/p][p] - Refined the results screen for more accurate information display[/p][p] - Updated character portraits in the combat growth screen[/p][p] - Updated character portraits in the inventory interface[/p][p]8. SFX[/p][p] - Added new BGM for BOSS battles[/p][p] - Added new sound effects for BOSS encounters[/p][p] - Added various new interaction interface sound effects[/p][p]9. Localization[/p][p] - Completed full localization coverage for English, Japanese, and Traditional Chinese versions[/p][p] - Fixed text overflow issues where important UI elements could not fully display localized text[/p][p]10. Stability[/p][p] - Greatly optimized Base Map performance[/p][p] - Fixed frame rate drops caused by monsters, character skills, and freezing effects—significantly improving in-combat stability[/p][p] - Fixed known issues that could cause unexpected game crashes[/p][p]Character[/p][p] [/p][p]- Fixed an issue where the stun indicator effect would remain even after the stun ended. The Unknown Meme Infection has been purged by the Divine Tech[/p][p] [/p][p]- Fixed an issue that allowed characters to move during the end-of-run results screen. The Divine Tech has repaired Its teleportation system[/p][p] [/p][p]Monsters[/p][p] [/p][p]- Shock Zombie - The ground-slam stun effect can now be evaded using the player’s dash invincibility[/p][p] [/p][p]- Fixed an issue where the Tyrant Boss could abnormally pull players during its charge attack. Apologies, elite employees—the Divine Tech has properly disciplined the Tyrant[/p][p] [/p][p]- Fixed an issue where certain Divine Tech effects could cause bosses to disappear or die unexpectedly[/p][p] [/p][p]Store[/p][p] [/p][p]- Fixed an issue where store items would not refresh properly. Rumor has it the owner finally decided to restock![/p][p] [/p][p]Scene Events[/p][p] [/p][p]- Removed collision from certain scene objects after interaction to improve player movement fluidity[/p][p] [/p][p]Interface[/p][p] [/p][p]- New: Added interactive buttons for Add to Wishlist / Submit Feedback / Join QQ Group / Join Discord Channel — come and put some friendly pressure on our programmers![/p][p] [/p][p]- Fixed an issue where some interface options required two clicks to register. Yes or No — one click is enough now[/p][p] [/p][p]SFX:[/p][p] [/p][p]- Fixed an issue where the level-up sound failed to play properly. As our top-performing employee, your emotional value matters![/p][p] [/p][p]Settings[/p][p] [/p][p]- Fixed an issue where the game’s default language would reset to English every time it was launched. (PS: This error was apparently due to a space-wave anomaly in the language module)[/p][p] [/p][p]Stability[/p][p] [/p][p]- Fixed known issues that could cause unexpected crashes. The abnormal force invading the Divine Tech’s domain has been purged[/p]