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R.I.P. - Reincarnation Insurance Program News

Ver 0.7.3 Update

Ver 0.7.3
Release Date: 2025.10.30

Update Notes:

Divine Tech
-Fixed an issue where dash-type techs with persistent effects (e.g., Flame Dash) could prevent dash cooldown from recovering properly

Monsters
-BOSS - Ignis & Glacies
-Fixed an issue where, during their swap phase, quickly killing one BOSS could cause the other BOSS to remain invincible abnormally
-Fixed an issue where BOSS invincibility did not properly activate during berserk actions

Interface
-Optimized display for the Combat Progression tab
-Optimized display for the Results screen
-Added a confirmation prompt when returning to base or exiting the game

Events
-Added 3 new investigation events
-Fixed issues where some event effects did not activate correctly
-Fixed an issue where the top-right map occasionally showed event markers at coordinates with no events

Combat / Maps
-Fixed excessive screen shake when firing the shotgun in rapid succession
-Optimized the base map to improve overall game performance and fluidity

Settings
-Added an option for Unlimited frame rate in the frame rate limit settings
-Added Steam Cloud save functionality

SFX
-Added new sound effects for certain monsters, skills, and UI elements

Stability
-Fixed known issues that could cause game stuttering or unexpected crashes

Reincarnation Insurance Company – Next FEST Appreciation & Upcoming Plans

To all players who participated in the demo:

Hello everyone!

First and foremost, we would like to extend our heartfelt gratitude to every player who took the time to experience Reincarnation Insurance Company. Your enthusiasm and honest feedback have been the driving force behind our continued progress.

During the demo period, we received an overwhelming number of valuable suggestions and detailed bug reports from players. Your input has greatly helped us refine the gameplay experience and chart a clearer path for the next stage of development. Moving forward, our main focus will shift toward developing the Early Access (EA) version, aiming to bring you a richer and more challenging experience as soon as possible. We’re also happy to share that controller support is scheduled to be added in an upcoming update.

The EA version will include a host of exciting new features, such as:

-New stages and powerful new monsters

-Playable characters with unique playstyles

-Endless Challenge Mode | Arcade Mode

-Talent system | Achievement system | Leaderboards

-More legendary (“dark gold”) gear and skill combinations for deeper build variety

-Story dialogues and much more...

In the meantime, the demo version will remain open and continue to receive updates and optimizations. It will serve as a key platform for testing, troubleshooting, and ongoing improvements.
If you encounter any issues during gameplay or have new ideas you’d like to share, we warmly welcome you to join our official community channels — your feedback keeps us motivated and helps us develop faster! ☺

Official QQ Group
https://qm.qq.com/q/WxW7pNHjS6

Discord Channel
https://discord.com/channels/539635951513632768/1420977831437144084

Once again, thank you all for your incredible support and companionship. As we continue down this road together, we hope to grow alongside you and create a game truly worth the wait.
Stay tuned for the upcoming Early Access release — and until then, have a great day and happy gaming!

With heartfelt thanks,

WarmCore Studio

Ver 0.7.2 Update

Ver 0.7.2
Release Date: 2025.10.23

Update Notes:

Interface
-Added a loading screen when entering maps
-In the TAB Combat Progression interface, hovering over a Divine Tech icon now displays its detailed information
-Added an opening animation for the inventory interface
-Improved the countdown display after defeating the final boss.
-Optimized battle mission prompts
-Fixed various text display issues in the interface

Character
-Added a new attribute: Equipment Drop Quality Boost
-Fixed an issue where multiple dash cooldowns could recover simultaneously

Equipment
-Added an equipment drop preference feature—equipment that matches the current character is now more likely to drop
-Added a main attribute for grenades: Grenade Damage
-Fixed incorrect DPS display values for certain weapons

Divine Tech
-Fixed an issue where percentage values did not display decimal points
-Fixed an issue where the Corrosive Tech – Split Projectiles upgrade did not affect rocket launchers

Monsters
-BOSS - Ignis & Glacies
-Optimized flamethrower effects, and fixed an issue where the visual range did not match the actual effect area
-Fixed an issue where ice projectile explosions had an excessively large effect range

Combat / Maps
-Optimized the base map to improve overall game performance and fluidity
-Fixed an issue allowing players to enter the locked area of Death Swamp – Risk Level 3

Events
-Fixed an issue where the AI Feng Shui Master’s ability to increase the appearance rate of different quality Divine Technologies did not function correctly

Settings
-Added 90 FPS and 120 FPS options to the frame rate limit settings
-Fixed an issue where Windows display scaling prevented the default full-screen setting from applying correctly
-Fixed an issue where Vertical Sync (V-Sync) was not functioning as intended

Stability
-Fixed known issues that could cause game stuttering or unexpected crashes

Ver 0.7.1

[p]Release Date: 2025.10.16[/p][p]Update Notes:[/p][p]Combat / Maps[/p][p] - Added Death Swamp – Risk Level 2. Players can now unlock Risk Level 2 after completing Risk Level 1.[/p][p] - Optimized the base map to improve overall game performance and fluidity[/p][p]Settings[/p][p] - Added Vertical Sync and Frame Rate Limit options in the settings menu. [/p][p]Divine Tech[/p][p] - Fixed an issue where shield percentage was displayed incorrectly.[/p][p] - Optimized the calculation of item quality probabilities in Divine Technology.[/p][p]Monsters[/p][p] - BOSS - Tyrant[/p][p] - Increased the knockback angle of the charge attack to reduce situations where characters get trapped in corners.[/p][p] - Slightly shortened the targeting time for the jumping slam attack.[/p][p] - BOSS - Ignis & Glacies[/p][p] - Fixed incorrect distance and direction for jump movements[/p][p] - Corrected discrepancies between the warning range and actual damage width of the dash attack[/p][p] - Fixed the issue of dash attack stopping too early during movement[/p][p] - Shortened the targeting time for the dash attack to balance the distance adjustment[/p][p] - Fixed the warning range for ice spike attacks not displaying properly[/p][p] - Fixed mismatches between the warning range and actual range of fire wall / ice wall attacks[/p][p] - Adjusted damage balance[/p][p] - Slightly shortened the targeting time for the jumping slam attack for the Shock Zombie[/p][p] - Fixed incorrect damage for Floating Bomber[/p][p]Interface[/p][p] - Added combat task prompts (initial version)[/p][p] - Fixed an issue where weapon damage from scene events wasn’t shown in the battle growth screen[/p][p] - Fixed countdown display before the final boss settlement[/p][p] - Fixed an issue where characters could still move in fullscreen while in the base map[/p][p] - Clarified revival count display to avoid misunderstandings[/p][p] - Added notification for difficulty levels that are not yet unlocked[/p][p]SFX[/p][p] - Added new sound effects for certain skill activations[/p][p]Stability[/p][p] - Fixed known issues that could cause game stuttering or unexpected crashes[/p]

DEMO Update Notes -0.7.0

[p]1. Equipment[/p][p]  - Continued improvements to equipment attribute functions[/p][p]  - Ongoing refinement of equipment drop mechanics and visual presentation[/p][p]  - Added a new batch of equipment and corresponding icons[/p][p]  - Fixed certain issues where equipment attributes did not display or function correctly[/p][p]2. Divine Tech[/p][p]  - Added landing visual and sound effects for the Divine Tech Airdrop Pod[/p][p]  - Fixed several issues where Divine Tech effects did not trigger as intended[/p][p]3. Monsters[/p][p]  - Added teleportation swap effects for BOSS Ignis & Glacies when their trigger mechanism activates[/p][p]  - Added warning effects for Ignis’s flame attack and Glacies’s ice spike attack[/p][p]  - Adjusted monster strength and spawn pacing for better balance[/p][p]4. Combat / Map[/p][p]  - Added a new reward currency: Contribution Points, which can be used to purchase equipment from shops[/p][p]  - Optimized splash effects when characters walk across water surfaces[/p][p]  - After defeating the final BOSS, added a countdown timer to allow players more time to collect loot[/p][p]5. Random Events[/p][p]  - Added light prompts for interactive events; the light disappears after interaction to make event mechanics easier to understand[/p][p]  - Fixed certain random event effects that were not functioning as intended[/p][p]6. NPC[/p][p]  - Added a Shop to the Base Map; available items will refresh according to game progress[/p][p]  - Improved the Storage system on the Base Map[/p][p]7. UI[/p][p]  - Improved the equipment display interface and added an equipment attribute comparison feature[/p][p]  - Added experience and airdrop pod prompts around the main interface and mini-map[/p][p]  - Added high-quality equipment location markers to the mini-map[/p][p]  - Adjusted mini-map visibility—players can now see farther events, airdrop pods, and equipment markers[/p][p]  - Refined the results screen for more accurate information display[/p][p]  - Updated character portraits in the combat growth screen[/p][p]  - Updated character portraits in the inventory interface[/p][p]8. SFX[/p][p]  - Added new BGM for BOSS battles[/p][p]  - Added new sound effects for BOSS encounters[/p][p]  - Added various new interaction interface sound effects[/p][p]9. Localization[/p][p]  - Completed full localization coverage for English, Japanese, and Traditional Chinese versions[/p][p]  - Fixed text overflow issues where important UI elements could not fully display localized text[/p][p]10. Stability[/p][p]  - Greatly optimized Base Map performance[/p][p]  - Fixed frame rate drops caused by monsters, character skills, and freezing effects—significantly improving in-combat stability[/p][p]  - Fixed known issues that could cause unexpected game crashes[/p][p]Character[/p][p] [/p][p]- Fixed an issue where the stun indicator effect would remain even after the stun ended. The Unknown Meme Infection has been purged by the Divine Tech[/p][p] [/p][p]- Fixed an issue that allowed characters to move during the end-of-run results screen. The Divine Tech has repaired Its teleportation system[/p][p] [/p][p]Monsters[/p][p] [/p][p]- Shock Zombie - The ground-slam stun effect can now be evaded using the player’s dash invincibility[/p][p] [/p][p]- Fixed an issue where the Tyrant Boss could abnormally pull players during its charge attack. Apologies, elite employees—the Divine Tech has properly disciplined the Tyrant[/p][p] [/p][p]- Fixed an issue where certain Divine Tech effects could cause bosses to disappear or die unexpectedly[/p][p] [/p][p]Store[/p][p] [/p][p]- Fixed an issue where store items would not refresh properly. Rumor has it the owner finally decided to restock![/p][p] [/p][p]Scene Events[/p][p] [/p][p]- Removed collision from certain scene objects after interaction to improve player movement fluidity[/p][p] [/p][p]Interface[/p][p] [/p][p]- New: Added interactive buttons for Add to Wishlist / Submit Feedback / Join QQ Group / Join Discord Channel — come and put some friendly pressure on our programmers![/p][p] [/p][p]- Fixed an issue where some interface options required two clicks to register. Yes or No — one click is enough now[/p][p] [/p][p]SFX:[/p][p] [/p][p]- Fixed an issue where the level-up sound failed to play properly. As our top-performing employee, your emotional value matters![/p][p] [/p][p]Settings[/p][p] [/p][p]- Fixed an issue where the game’s default language would reset to English every time it was launched. (PS: This error was apparently due to a space-wave anomaly in the language module)[/p][p] [/p][p]Stability[/p][p] [/p][p]- Fixed known issues that could cause unexpected crashes. The abnormal force invading the Divine Tech’s domain has been purged[/p]