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Version 1.03 Difficulty Update

[h2]Patch Notes Version 1.03[/h2][h3]Major Note[/h3][p]The known desync issue when joining or rejoining multiplayer lobbies is still present. Players must fully exit the game before rejoining a lobby after a reset. We are actively investigating and will provide updates as soon as possible.[/p][hr][/hr][h3]New Features and Content[/h3]
  • [p]Added four selectable difficulty modes.[/p]
  • [p]Difficulty is locked once a run begins.[/p]
  • [p]Difficulty can be changed using the Dive Calibration Lever in the Wheelhouse next to the Fathomwalker Comms Node.[/p]
  • [p]Added a new room.[/p]
  • [p]Added a new achievement for completing the Final Dive on the hardest difficulty.[/p]
[hr][/hr][h3]Gameplay and Balance[/h3]
  • [p]All sniper rifle scope ranges decreased.[/p]
[hr][/hr][h3]Audio Adjustments[/h3]
  • [p]Heavy Ordinance Unit impact sound volume decreased.[/p]
  • [p]Volatite Conduit impact sound volume increased.[/p]
  • [p]Twincoil Disruptor firing sound volume reduced.[/p]
  • [p]Added a sound effect when the Drop button is clicked in the inventory.[/p]
[hr][/hr][h3]User Interface and Quality of Life[/h3]
  • [p]Added Inventory text to the HUD that disappears during a dive.[/p]
  • [p]Interactables now display “Press \[E]” prompts. Some may still be missing and will be updated in future patches.[/p]
  • [p]Scrap panel Scrap button is now inactive if the player has no weapons to scrap.[/p]
[hr][/hr][h3]Player and Weapon Adjustments[/h3]
  • [p]Adjusted Abyssline121 first person position.[/p]
  • [p]Adjusted Vesper first person position.[/p]
[hr][/hr][h3]Bug Fixes[/h3]
  • [p]Fixed an issue where End and Lose cinematics showed players floating in mid air.[/p]
  • [p]Fixed an issue during the Final Dive where enemies could shoot through rocks at the player.[/p]