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The Hull News

Version 1.03 Difficulty Update

[h2]Patch Notes Version 1.03[/h2][h3]Major Note[/h3][p]The known desync issue when joining or rejoining multiplayer lobbies is still present. Players must fully exit the game before rejoining a lobby after a reset. We are actively investigating and will provide updates as soon as possible.[/p][hr][/hr][h3]New Features and Content[/h3]
  • [p]Added four selectable difficulty modes.[/p]
  • [p]Difficulty is locked once a run begins.[/p]
  • [p]Difficulty can be changed using the Dive Calibration Lever in the Wheelhouse next to the Fathomwalker Comms Node.[/p]
  • [p]Added a new room.[/p]
  • [p]Added a new achievement for completing the Final Dive on the hardest difficulty.[/p]
[hr][/hr][h3]Gameplay and Balance[/h3]
  • [p]All sniper rifle scope ranges decreased.[/p]
[hr][/hr][h3]Audio Adjustments[/h3]
  • [p]Heavy Ordinance Unit impact sound volume decreased.[/p]
  • [p]Volatite Conduit impact sound volume increased.[/p]
  • [p]Twincoil Disruptor firing sound volume reduced.[/p]
  • [p]Added a sound effect when the Drop button is clicked in the inventory.[/p]
[hr][/hr][h3]User Interface and Quality of Life[/h3]
  • [p]Added Inventory text to the HUD that disappears during a dive.[/p]
  • [p]Interactables now display “Press \[E]” prompts. Some may still be missing and will be updated in future patches.[/p]
  • [p]Scrap panel Scrap button is now inactive if the player has no weapons to scrap.[/p]
[hr][/hr][h3]Player and Weapon Adjustments[/h3]
  • [p]Adjusted Abyssline121 first person position.[/p]
  • [p]Adjusted Vesper first person position.[/p]
[hr][/hr][h3]Bug Fixes[/h3]
  • [p]Fixed an issue where End and Lose cinematics showed players floating in mid air.[/p]
  • [p]Fixed an issue during the Final Dive where enemies could shoot through rocks at the player.[/p]

Version 1.02 Balance Update

[h3]Gameplay and Balance[/h3][p]Difficulty and Progression[/p]
  • [p]Base enemy health reduced by 5 percent across all player counts.[/p]
  • [p]Death penalty drastically reduced across all player counts.[/p]
  • [p]Enemy damage reduced across multiple enemy types.[/p]
  • [p]Final Dive enemy spawn timer reduced.[/p]
  • [p]Maximum Threat level is now significantly more dangerous. Essence Wraiths will flood the halls at maximum threat.[/p]
  • [p]Essence Wraith radiation damage doubled.[/p]
[p]Enemy Damage Changes[/p]
  • [p]Eyeball: reduced by 5[/p]
  • [p]Large Eyeball: reduced by 5[/p]
  • [p]Large Drudge: reduced by 5[/p]
  • [p]Drudge: reduced by 5[/p]
  • [p]Swarmer: reduced by 2[/p]
  • [p]Large Swarmer: reduced by 2[/p]
  • [p]Abyssal Severant: reduced by 10[/p]
  • [p]Abyssal Sycophant: reduced by 10[/p]
  • [p]Acid Dropper: reduced by 5[/p]
  • [p]Charger: reduced by 10[/p]
  • [p]Juggernaut: reduced by 5[/p]
  • [p]Fathom Cultist: reduced by 5[/p]
  • [p]Beast: reduced by 5[/p]
  • [p]Electric Drudge: reduced by 5[/p]
  • [p]Void Eyeball: reduced by 5 and radiation damage reduced by 0.5[/p]
[p]Hull and Survival[/p]
  • [p]Hull integrity loss from player deaths is now cleared if all players successfully complete a dive. This does not affect normal dive degradation.[/p]
  • [p]It is no longer possible to take damage while on the Hull.[/p]
  • [p]Hull failure now properly sends players to the game over screen if they have failed more than once in the same session.[/p]
[hr][/hr][h3]Weapons and Combat[/h3][p]General Changes[/p]
  • [p]All area of effect weapons received substantial damage increases.[/p]
  • [p]All shotguns received a 10 percent damage reduction.[/p]
  • [p]All sniper rifle bullet speeds doubled.[/p]
  • [p]Fathomwalker Rifle damage and cooldown improved, making it more ammo efficient.[/p]
  • [p]Twincoil Disruptor completely reworked.[/p]
  • [p]Singularity Drive now properly deals damage.[/p]
  • [p]Weapon stat label “Cooldown” has been renamed to “Rate of Fire.”[/p]
[p]Visual and Effect Changes[/p]
  • [p]Blackrift Ventral hit effect size reduced.[/p]
[hr][/hr][h3]Economy and Rewards[/h3]
  • [p]Fathom Essence and material drop rates increased across all player counts.[/p]
[hr][/hr][h3]Player and Systems[/h3][p]Quality of Life[/p]
  • [p]Player collision has been removed.[/p]
  • [p]The inventory drop button no longer appears in the Suit Upgrades and Single Use Item tabs.[/p]
  • [p]Health values that drop below 1 but are above 0 now display as 1 to avoid confusion.[/p]
  • [p]Players can no longer pick up suit upgrades they already own.[/p]
  • [p]Dead players can no longer progress Weapon and Suit Upgrade Cache progress.[/p]
  • [p]The Pod wheel can no longer be interacted with after the Mooring Lever has been used.[/p]
[p]Multiplayer and Lobby[/p]
  • [p]Lobby join button is now inactive if no lobby is selected.[/p]
  • [p]Player lobby names now appear clearly clickable.[/p]
  • [p]Players on different game versions will now fail to connect. However, older builds can still connect to the newest version due to previous behavior. Please update your game to avoid issues.[/p]
  • [p]Ammo now properly resets if a player joins a lobby while their game was already in session.[/p]
  • [p]It is no longer possible to search or join lobbies after starting a game. Hosts must use the Restart Game option or return to the main menu.[/p]
[hr][/hr][h3]Bug Fixes[/h3]
  • [p]Fixed cases where enemies would sometimes carry over when returning to the Hull. We have not been able to consistently reproduce this issue, so please report it if it still occurs.[/p]
  • [p]Fixed a desync issue when restarting the game in multiplayer lobbies.[/p]
[hr][/hr][h3]Known Issues[/h3][p]There are currently desync issues when joining or rejoining lobbies after restarting the game (using the restart button in the esc menu). For now, all players must fully exit the game and create a new lobby. We are actively investigating this and will update again as soon as possible.[/p][hr][/hr][h3]Additional Note[/h3][p]The next major update will introduce difficulty modes. We are planning to release it near the end of the week.[/p]

Patch 1.01 Out Now

[p]Major Changes[/p]
  • [p]We are deploying a network update that addresses an issue that appeared under poor wifi conditions. This includes situations involving weak wireless adapters, low signal strength, or unstable connections. We were able to reproduce the problem internally and have confirmed improvements with this patch. If you continue to experience lag, desync, or other network related issues, please post in the forums so we can address them as soon as possible.[/p]
[p]Minor Changes[/p]
  • [p]Fixed a minor placeholder text error on the Weapon Scrapper.[/p]
  • [p]Weapon stat displays now show damage and bullets fired as separate values instead of multiplying damage by the number of bullets.[/p]
  • [p]Fixed the Abyssal Witness using the incorrect material on the third person character.[/p]
[p][/p][p]We are actively working on additional fixes, updates, and improvements. We’re reading every discussion thread, every report, and every suggestion. More patches will be released as soon as they’re ready.[/p][p]Thank you, Fathomwalkers, for your support.
[/p][p]Praise The Hull.[/p]

The Hull Is Now Live

[p]Hello Fathomwalkers.
[/p][p]The Hull is officially live. You can jump in right now, explore the ship, and start carving your own path through the dark fathoms. Whether you are playing solo or with a full squad, we are excited to see what you do with it.
[/p][p]We are already working on our first update. This one will add a full difficulty scaling system that lets you tune the game to be easier or harder, with the option to scale it infinitely for long term replayability. More details on that soon.
[/p][p]If you run into any issues or have suggestions, please post them in the Steam Discussions. It helps us improve the experience for everyone.
[/p][p]Thank you for all the support leading up to launch. It means a lot to us.
[/p][p]Praise the Hull.[/p]

Pre Launch FAQ for The Hull

[p]Greetings Fathomwalkers,
[/p][p]The Hull releases next week on February 12. Below are the most common questions we have received as we approach launch. This is a simple overview so players know exactly what to expect on day one.
[/p][p]Release Date[/p][p]The Hull releases on February 12.
[/p][p]Price[/p][p]The game will launch at $9.99 USD with a 15 percent launch discount for the first two weeks.
[/p][p]Player Count[/p][p]The game supports 1 to 4 players. You can play solo or with a group.
[/p][p]Controller Support[/p][p]The game does not have full native controller support at launch. We will provide official Steam Input controller bindings so players can use gamepads comfortably.
[/p][p]Preloading[/p][p]There will be no preloading. The game is very small in size and will download quickly, allowing immediate play at release.
[/p][p]Linux Support[/p][p]Testing on Steam Deck through Proton has produced satisfactory results. Performance may vary on other Linux configurations.

We hope to see you on The Hull soon![/p]