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The Hull Launches February 12

[p]The Hull launches on February 12. The first descent into the deep is close.


[/p][p]You play as a Fathomwalker entering abandoned underwater facilities that were once part of a vast extraction effort. These structures are unstable, flooded, and filled with threats shaped by years of isolation in the dark. Each dive pushes you into machinery that barely holds together and corridors that feel ready to collapse at any moment.

Your crew returns to The Hull between missions. The ship is old, rusted, and essential to your survival. This is where you craft gear, adjust your loadout, and prepare for the next run. You can explore alone or with up to three friends, and every dive rewards patience, awareness, and teamwork.
[/p][p]The countdown has started.

Gear up, gather your crew, and get ready to descend on February 12.

If you want to follow development more closely, you can find us here:[/p][p]YouTube: [dynamiclink][/dynamiclink][/p][p]X: https://x.com/MireStudios
[/p][p]If The Hull interests you, wishlist the game on Steam so you get notified the moment it becomes available. Your support helps the game reach more players and keeps the project moving forward.[/p][p][/p][p][/p][p][/p]

Preparing For Release

[p]Hello Fathomwalkers.[/p][p]
The current scope of The Hull is getting close to where we want it. Most of the major systems are in place, the core content is holding together, and the project finally feels like a unified experience instead of a collection of isolated pieces. It isn’t the finish line, but it’s the point where the game starts to feel solid under its own weight.

Right now we’re focused on balance and pacing. Weapons are being tuned so each one has a clear role, drop rates are being adjusted to keep progression steady, and enemy behavior is getting another round of refinement. We’re also testing multiplayer scaling to make sure the experience feels fair whether you’re taking your first steps aboard the ship or pushing into the deepest fathoms. This is the stage where small changes have a big impact on how the game actually plays.

We’re also taking time to evaluate what remains in the current scope and what needs to be tightened before we move into the next phase. It’s a mix of polish, testing, and making sure the experience feels consistent from start to finish.

There’s still work ahead, but the direction is clear and the momentum feels good.

Thank you for following The Hull, and feel free to wishlist the game if you haven’t already.

You can also follow our channels here:

YouTube: [dynamiclink][/dynamiclink]
X: https://x.com/MireStudios
Mire Studios Website: http://www.mirestudios.com/[/p]