Alpha Hotfix has Arrived
Acolytes!
As you prepare for the holiday season, we want to celebrate alongside you by making your time in the Warhammer 40,000: Dark Heresy alpha even better. That’s why we’re rolling out another hotfix, bringing a set of bug fixes and improvements!
Check out the Alpha Known Issues thread!
Please be aware of the plot spoilers below!
[h2]Patch Notes[/h2]
[h3]Mechanics[/h3]
[h3]Locations[/h3]
[h3]User Interface[/h3]
[h3]Visual[/h3]
As you prepare for the holiday season, we want to celebrate alongside you by making your time in the Warhammer 40,000: Dark Heresy alpha even better. That’s why we’re rolling out another hotfix, bringing a set of bug fixes and improvements!
Check out the Alpha Known Issues thread!
Please be aware of the plot spoilers below!
[h2]Patch Notes[/h2]
[h3]Mechanics[/h3]
- Rapid Fire attacks could in most cases miss enemies and damage the covers – fixed;
- In some cases,the Krootox was impossible to cage in the Kroot Roost combat in the Brown Marshes location – fixed;
[h3]Locations[/h3]
- If a player clicked on an object, characters could get stuck in its textures in rare cases (such as the fish in Lower Town, Mechanicus Tree or generators in Brown Marshes) – fixed;
[h3]User Interface[/h3]
- Tooltips have been added to the specialization selection window in the levelling-up interface;
- In Phantom Space (the final location of the alpha), the camera was set too close to the player, preventing them from seeing companions' reaction lines – fixed;
- Tooltips have been added to effects applied on a character in the Characteristics tab;
[h3]Visual[/h3]
- If the player’s device has an AMD Radeon GPU, characters may have had visual defects in their cloaks and/or lower part of the clothing, such as being stretched to one point – fixed;
- Servoskulls following the player were missing movement animations when climbing the ledges – fixed;
- After interrupted concentration, enemies’ laser sight effects might not disappear – fixed;