1. Warhammer 40,000: Dark Heresy Playtest
  2. News
  3. Alpha Hotfix has Arrived

Alpha Hotfix has Arrived

Acolytes!

As you prepare for the holiday season, we want to celebrate alongside you by making your time in the Warhammer 40,000: Dark Heresy alpha even better. That’s why we’re rolling out another hotfix, bringing a set of bug fixes and improvements!

Check out the Alpha Known Issues thread!

Please be aware of the plot spoilers below!
[h2]Patch Notes[/h2]
[h3]Mechanics[/h3]
  • Rapid Fire attacks could in most cases miss enemies and damage the covers – fixed;
  • In some cases,the Krootox was impossible to cage in the Kroot Roost combat in the Brown Marshes location – fixed;

[h3]Locations[/h3]
  • If a player clicked on an object, characters could get stuck in its textures in rare cases (such as the fish in Lower Town, Mechanicus Tree or generators in Brown Marshes) – fixed;

[h3]User Interface[/h3]
  • Tooltips have been added to the specialization selection window in the levelling-up interface;
  • In Phantom Space (the final location of the alpha), the camera was set too close to the player, preventing them from seeing companions' reaction lines – fixed;
  • Tooltips have been added to effects applied on a character in the Characteristics tab;

[h3]Visual[/h3]
  • If the player’s device has an AMD Radeon GPU, characters may have had visual defects in their cloaks and/or lower part of the clothing, such as being stretched to one point – fixed;
  • Servoskulls following the player were missing movement animations when climbing the ledges – fixed;
  • After interrupted concentration, enemies’ laser sight effects might not disappear – fixed;