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Garry's Mod News

Garry's Mod creator says programmers over-relying on AI is like using too much porn: 'You lose your ability to ejaculate using your imagination'




I got the rare chance this week to sit down with Garry's Mod creator and Facepunch Studios founder Garry Newman, whose next project, game creation platform s&box, is preparing for launch in April...
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Garry Newman says he originally expected Garry's Mod to make 'about $30,000' as a 'best case scenario'




It's been 20 years since Garry's Mod launched on Steam, and it's hard to think of a bigger success. The physics sandbox is the top-selling PC exclusive on Steam, is still one of the platforms most-played games daily, and even holds a Guinness World Record—it's the "Most Liked Indie Videogame on Steam."..
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December 2025 Patch

[p]Hello everyone,[/p][p][/p][p]A new small patch has been released.[/p][p][/p][p]This one contains mostly fixes for regressions introduced by the November Update, as well as some other minor fixes.[/p][p]Sandbox servers and clients are recommended to update at their earliest convenience. [/p][p][/p][p]The change list is as follows:[/p]
  • [p]Fixed decals not rendering in Hammer[/p]
  • [p]Re-added model scale to prop_dynamic in Hammer[/p]
  • [p]Limit physics rescaling to prop_physics and sent_anim[/p]
  • [p]Fixed server Lua error when using "" for rope material[/p]
  • [p]Make Resistance Mine have proper name in killfeed[/p]
  • [p]Added Cable_DX8 to rope shader whitelist which is used by some default materials[/p]
  • [p]Combine Mine relationship adjustments[/p]
    • [p]Respects Ignore Player and Disable AI settings[/p]
    • [p]Doesn't attack Combine Gunship, Manhacks, Stalkers[/p]
    • [p]Always attacks Barnacles and Xen Aliens from Half-Life 1[/p]
  • [p]Fixed client D.O.G. ragdolls leaving behind ropes on removal[/p]
  • [p]Set default m_flUseLookAtAngle for func_button to 0.8 (was 0) in engine[/p]
  • [p]Set min_use_angle to 0.8 (was 0) for func_button in Hammer[/p]
  • [p]Fixed certain NPCs (such as Alyx and Citizens) firing 2 bullets per pistol shot[/p]
  • [p]Fixed Alyx firing the .357 Magnum also spawning reload shells[/p]
  • [p]Fixed crashing on loading a Source Engine saves when Nextbots are present in the save file[/p]
  • [p]Fixed map load crashes to do with corrupted maps (corrupted overlays)[/p]
  • [p]Fixed prop gibs stopping spawning after the 300th in multiplayer[/p]
  • [p]Fixed func_proprrespawnzone not being tracked properly clientside[/p]
  • [p]Prevent recreating tool GhostEntity every tick with some tools (Community Contribution)[/p]
  • [p]Fixed Motor tool torque axis being wrong if the motor was rotated after creation and before first activation (Community Contribution)[/p]
  • [p]Fixed Lua errors when trying to open spawnmenu in Sandbox derived gamemodes with Spawnmenu disabled[/p]
  • [p]Fixed main menu Lua errors when starting certain maps[/p]
  • [p]Reimplemented kickid console command from scratch to hopefully resolve corrupted kick reasons issue[/p]
  • [p]Reworked internals of Player:Kick and game.KickID to be consistent with each other[/p]
  • [p]Fixed a regression with CBasePlayer::Kick that resulted in weird kick reasons[/p]
  • [p]Fixed floating addons failing to mount on Linux systems[/p]
  • [p]Don't try to load save files from mountable games[/p]
  • [p]Fixed a regression with Entity:CreateParticleEffect when using tables[/p]
  • [p]Fixed models/cs_fix.mdl not loading due to it being corrupted[/p]
  • [p]Updated Zombine and Combine Soldier without armor player models to fix their animations [/p]
[p][/p][p]The entire change list can also be found on our website:[/p][p] https://gmod.facepunch.com/news/december-2025-patch

[/p]

Almost 20 years since it hit Steam, Garry's Mod finally addresses 'lackluster support for weapons used by NPCs' and gives Dr Kleiner his gun license




I'm always taken by surprise when Garry's Mod receives a new update. Since it came out when I was still a teenager, I just assume it's ancient history. Yet in reality, Facepunch's anarchic toolbox remains very much a going concern. With over 22,000 players in the last 24 hours, Garry's Mod is the 62nd most popular game on Steam by daily active users (according to SteamDB). That makes it more popular than Monster Hunter Wilds and Elden Ring Nightreign—at least as far as Steam is concerned...
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November 2025 Update

[p]The November 2025 Update is now live.[/p][p][/p][h2]New water visuals[/h2][p]This update adds new water rendering features from newer Source Engine games to Garry's Mod. Here's a comparison:[/p][p][/p][p]This includes flow maps, lightmaps and ability to reflect 3D skybox. This both improves compatibility with mountable games, as well as enables map makers to use these new features in their maps.[/p][p]It must be noted that these changes may unexpectedly affect a small amount of existing maps. The issue here is that some map makers are using (modified) water materials from other Source Engine  games which have parameters that did not previously work, but do work correctly now, causing unexpected changes in water appearance. This is unfortunately unavoidable from our end, and will need to be individually fixed by map makers by editing their water materials. No map recompilation needed.[/p][h2]4-way blends[/h2][p]Another port from newer Source Engine games is the 4-way blend shader.[/p][p][/p][p]This is also going to help map makers make better looking maps, easier.[/p][h2]Built-in NPC improvements[/h2][p]A long standing issue from the very inception of Garry's Mod was the lackluster support for weapons used by NPCs, especially when NPCs use weapons that they never used in Half-Life 2. This update finally addresses these issues.[/p][p]NPCs no longer T-pose when trying to use non default weapons, such as Metrocops using RPGs or AR2s, Combine Soldiers can not only use all the built-in weapons without issue, but also run around and chase the player with no weapons. Citizens no longer stand up to shoot when crouched.[/p][p]More NPCs can now use weapons as well, providing more options than ever.[/p][p][/p][p]With improvements to duplicator support for Half-Life 2 entities, Resistance-hacked Combine Mines are now available from the spawnmenu, and both it and the Flechette Gun are now available for all players, regardless of what games are mounted.[/p][p][/p][h2]Sandbox improvements[/h2][p]Faceposer got some minor improvements with the ability to randomize or clear only a specific category of sliders:[/p][p][/p][p]And an option for Spawn Menu and Context Menu keys to act as a toggle has been added to the Utilities panel:[/p][p][/p][h2]Other stuff[/h2][p]As per usual, this update also brings a set of under the hood fixes and optimizations, and of course a number of new Lua API features have been added.[/p][p][/p][p]You can find the full change list for this update in our blog post:[/p][p]https://gmod.facepunch.com/news/november-2025-update[/p][p][/p]