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NeuroVoider News

Extended Update available!



Hey Voiders!

Here it is! The v55 update, also known as the Extended Update, bringing a lot of new stuff to NeuroVoider!

We hope that you will like and that you'll drop tons of "glitched" weapons. ;)

Here's the big changelog.

New

  • New glitched weapon type (purple items):

    • 15 new weapons more powerful than gold items
    • glitched items will only appear in level with 5+ loot bars (tips: use stats reboot to increase the chance)
    • glitched items can't be boosted (they're already quite powerful)

  • New environments:

    • Graveyard
    • Metaverse (exclusive to special levels, which don't spawn with other environment anymore)

  • New skills:

    • I've Got the Power: glitched weapons are more likely to drop, but any other item is more likely to be less
    • Hard Reset: rebooting levels costs more, but yeilds better levels
    • Snikt!: destroying robots with a melee weapon gives back some HP
    • Hyper Activity: increases the movement speed of all players

  • Twice the boss variations (with new weapons)
  • New achievements:

    • Loot a glitched weapons
    • Equip 2 glitched weapons
    • Visit the graveyard
    • Finish a swarm level
    • Finish a super elite level
    • Finish a pitch black level
    • Beat the game with the hardcore skill




Changes

  • Updated the version of our internal engine (this should enhance stability, reliability, and performance)
  • Tweaked a few behaviors of the game to comply to PlayStation 4 and Xbox One requirements (will probably be invisble to PC players)
  • Better crash handling




Fixes

  • Fixes game crashing if a gamepad is disconnected during gameplay and the language is set to either Spanich, Portuguese or Italian
  • Fixes R1 button being displayed as R2 button when using a PlayStation branded gamepad in the tutorial
  • Fixes stats counting elapsed time four times faster than normal
  • Fixes losing to a daily run removing your solo save
  • Fixes the possibility to trick the Forge by moving the mouse while the roulette is active
  • Fixes a font rendering issue on the game over screen
  • Fixes skill duration indicator not being correct with a few skills when a Visor enhance its duration
  • Fixes Unstable skill giving you multiplayer skills in solo games (and vice versa)
  • Fixes some flame thrower sprites not appearing
  • Fixes some persisting sound effects when testing weapons in the inventory
  • Fixes text coloration of spanish tips
  • Fixes a few typos


Extended Update coming March 10th and playable at PAX East!



Hello Voiders!

Extended Update (v55) March 10th


We are please to finally confirm the relese of the next NeuroVoider, the Extended Update, which will deploy on March 10th!

PAX East, 10-12 March


We will also be present at PAX East the 10-12 March, booth 11124.

Console release this month


That's not all, NeuroVoider will release THIS MONTH on PlayStation 4 and Xbox One (including the Extended Update), as well as on Nintendo Switch later this year.

Console release dates will be announced next week! So stay tuned.

Extended Update content


A new weapon category: the Glitched weapons. These weapons are very rare, dropping only in 5+ loot levels, but are overpowered for sure.

A total of 15 new unique weapons!



2 new environments and Dan Terminus tracks: the Graveyard, and the Metaverse.

The Graveyard is new normal environment coming with a lot dangers (do you like barrels?) but also with a lot of loot crates.





The Metaverse is special environment, fully replacing all special levels and exclusive to them.

A new type of special level will also be added: the Swarm levels, filled with A LOT of small bots.





4 new skills to leverage the power of the Glitched weapons!









And of course, new boss variations and new achievements!

See you next week for the release and all the info about the console versions!

Cheers!

A glimpse of what's to come

Hey Voiders!

It's been a few weeks since we announced that we will take some time to work on console versions and new content for NeuroVoider.

Time for an update and a small glimpse of the new content.

Console ports are almost done and are on track to release early next year.
Our work on the next big update is also almost done too!

What to expect? A couple new environments, a whole new weapon categeroy (more powerfull than gold items), new skills, new musics from Dan Terminus, new special level type, and new achievements!

This update should release early next year too, first on Steam.

See you next year, and have some great holidays!




Update 54 available



Roadmap

Hey Voiders!

We're still busy on the free DLC and console versions, but here's a maintenance update to keep the game fresh.

Nothing new this time, but a few changes coming from the console versions which are in the work. All the versions of the game share the same code, so if we do some optimization for any of them, all the other versions get the improvements.

The most notable fix is that v50 introduced a bug allowing to restart a daily run on the game over screen. This was never intended and if you got the game post-v50 and thought that this was normal, we are very sorry and hope that it's not too big of a bummer. In any case, we double-checked and very few players used it, so we believe that the leaderboards are mostly unaffected.

Regarding the free DLC and console versions, work is going steadily and everything should be finished by the end of year. The free DLC is on track to release early 2017 and the console versions will follow shortly after. I'm hoping to bring relevant news about all this soon enough.

Have fun!

UPDATE: v54.1 has been released to fix an incompatibility with MacOS Sierra.

Changes

  • Optimized a bit how enemies are rendered (this should make the game a bit faster and working on some old hardware)
  • Updated our internal engine to its latest version (this should make the game more reliable and compatible)
  • The game has a few behaviors that have been adapted to match console versions (but this most likely won't be visible to PC players)
  • Re-encoded all audio to the same format (this should enhance memory management on Xbox One)
  • Gamepad disconnections are now better managed and will prompt which gamepad has been disconnected


Fixes

  • Fixes the possibility to restart a daily run on the game over screen
  • Fixes brain name not displaying or displaying the name of your last game when registering a daily run
  • Fixes some pixel bleeding on Xbox One (and probably other kind of GPU, including PC ones)