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Modo indie News

Modo Indie 10.0 update released

An update has been released with the following changes:
  • Fixed FBX export of selected items failing when there are too many polygons in the scene as a whole
  • Fixed image save failures not being reported when saving a Clip.

Modo Indie 10.0 update released

An update has been released with the following changes:
  • Updated Assets and Samples DLC with Modo 10.0 data files
  • Added Steam Cloud synching of macros (LXM files) and user configs
About User Configs and Macros

Steam Cloud has always been enabled for the main user config (i.e. your settings file). But the new support for user configs and macros is a bit differrent.

Firstly, these files are synched cross-platform. If you move from Windows to OSX they will follow you!

Secondly, only files matching these search paths will be synchronised:
Luxology/Scripts/*.lxm
Luxology/Configs/*.cfg

Macros or configs anywhere else will not be picked up. You can locate the correct folders by clicking on System > Open User Configs Folder and System > Open User Scripts Folder.

Steam will list your synchronised files on Modo Indie's Library page for easy management.

THIS JUST IN: MODO indie 10.0 has just been released!

We're proud to announce that the new update is here: MODO indie 10.0

MODO indie 10.0 is chocked full of all the awesome new features and goodies that the full version has to offer. The same indie restrictions hold though, with some exceptions listed below.

  • OBJ and FBX export limited to 100k polys
  • Bake and render resolution limited to 4k
  • Command eval options unavailable
  • Command, scripts, and command history panel results unavailable except “undo” and “history”
  • Python editor, third-party scripts, and third-party plugins unavailable
  • Can import all formats, but can only save in .lxf format
  • Export formats limited to OBJ and FBX
  • Image save formats limited to .png, .jpg, .tiff, .tga and .exr
  • Network Rendering is disabled


Let's get into the pricing since this is a factor for everyone as well.

If you already own a perpetual license of MODO indie 901 or are on subscription… guess what? You get MODO indie 10.0 for free!

That’s right, FREE. Come one now, we just released indie 901 like last September. We couldn’t just charge you for a new version that close… that would be mean and crazy. We’re not mean… maybe a little crazy, but we care about our awesome community.

If you still own the earlier perpetual versions of MODO indie (801) and the older bundle and have not yet upgraded then there will still be an upgrade fee of $29.99 for just MODO indie and $37.99 for the bundle, but this was the same for 901 so no big news there.

New perpetual licenses and subscriptions are not discounted or on sale at this time.

The team and I here want to thank you all for your feedback and patience awaiting this release.

Link to the Store Page:
http://store.steampowered.com/app/401090

Sincerely a very ecstatic,
BladeEvolence

Announcing the MODO 10 Series

Hey indie’s!

Earlier today we released a press announcement citing the MODO 10 Series, more specifically the upcoming MODO 10.0v1 release. You can read more about it on The Foundry’s website: https://www.thefoundry.co.uk/about-us/news-awards/the-foundry-launches-modo-10-series/?utm_medium=social&utm_source=community.thefoundry.co.uk&utm_campaign=cpc-modo-10-press-release

MODO 10.0v1 is the first of three incremental releases we have planned for the MODO 10 Series. So what about MODO indie on Steam? We’re excited to announce that we’re planning to release MODO indie 10.0v1 shortly following the mainline release. Our “goal” is within 2 weeks, but issues may present themselves that delay that a bit more. This falls in line with my previous posting about working harder to stay on track with MODO’s core mainline release schedule.

We aimed to drastically improve the look dev and content creation workflows found in game development as well as AR/VR for this release. A ton of hard work has gone into improving texture baking, file i/o, the advanced viewport, vertex normals tools, and even plugins for the Unity 5 and Unreal 4 editors. This is a games targeted release which I hope many of you will be chomping at the bit to try out. More presentations and specific details regarding the release will become available within the week of GDC (March 14-18). Several of us from The Foundry will be at the show hosting a demo station on Unity's booth. Greg Brown will be doing a theater presentation there as well so be sure to stop by to check it out and say hello. If you haven’t seen Greg give a live demo in person, it’s quite the experience!

The biggest question that’s probably on a lot of your minds: “How will indie be different and will there be another charge for the upgrade?”

Just like in the past MODO indie 10.0v1 will feature match the mainline release with the exceptions that are already in place today:
• OBJ and FBX export limited to 100k polys
• Bake and render resolution limited to 4k
• Command eval options unavailable
• Command, scripts, and command history panel results unavailable except “undo” and “history”
• Python editor, third-party scripts, and third-party plugins unavailable
• Can import all formats, but can only save in .lxf format
• Export formats limited to OBJ and FBX
• Image save formats limited to .png, .jpg, .tiff, .tga and .exr
• Network Rendering is disabled

Upgrade pricing for MODO indie 10.0v1 hasn’t been decided at this time. Considering we recently released MODO indie 901 in late September 2015 we are keeping this in mind when making the final decision.

All in all, this is a big release for game makers of all kinds, especially us indie’s!

Sincerely,
BladeEvolence (Brandon)

Substance for MODO indie FREE DLC MODO indie 901 Patch Notes

Substance for MODO indie

We're proud to announce that after a lot of hard work due to community survey input, our first plugin for MODO indie has been released!

You've all wanted Substance integration for quite sometime so we wanted to deliver on that.

- This DLC is free for all MODO indie users
- Simply check the box next to where it says Substance for MODO indie on MODO indie 901's app page to install the DLC and then launch the application (Sometimes restarting Steam is required to see the changes)

http://store.steampowered.com/app/412630

For additional info and support for Substance for MODO indie please click here

Tutorial Videos:
https://www.youtube.com/watch?v=jmM1xGWtDNM https://www.youtube.com/watch?v=ZE2HbH9O_7A https://www.youtube.com/watch?v=1WC_CpznPlg https://www.youtube.com/watch?v=n2qdy3WSuVs

MODO indie 901 Patch Notes:

- Fixed the active scene being written to all LXF files created when saving at the end of a Modo session.
- Fixed Help menu items opening a command arguments prompt instead of just executing.
- Fixed built in Crash Reporter from crashing while sending a bug report (Not so LOL)