The First Patch
Hi! and thank you for playing the demo!
[p][/p][h3]We aware about bad animation.[/h3][p]Our small team does not have animator, we use asset packs as starter point.[/p][p]We combine animations from multiple assets pack, because the game has different weapons: one held weapon, two weapons in two arms, shield, two hand weapon, bow, magic wand (disable for now, it was not tested well).[/p][p]We corrected some animation in blender and unity custom tools.[/p][p]For now our 3d modeler start learning animation in Cascadeur. Wish him luck ːghsmileː[/p][p]- [p]default mouse sensitivity was decreased by 50%[/p]
- [p]Improved performance of land corruption spreading[/p]
- [p]added more input tips to the right panel[/p]
- [p]add simple idle animation to magic turret[/p]
- [p]added smoke to the village and some camps to make them more visible[/p][p]
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- [p]Increased building HP by 50%[/p]
- [p]Decreased HP of many enemies by -30%[/p]
- [p]Increased HP of all minions by 30-100%[/p]
- [p]Increased damage of the strongest minions[/p]
- [p]Time of day is not saved in the save[/p]
- [p]Unit selection is not saved in the save[/p]
- [p]Played time is not saved in the save[/p]
- [p]When you run down a slope, it sometimes doesn't let you jump[/p]
- [p]The small roof won't place[/p]
- [p]UI and localization small fixes[/p]