Update #2
Hi! and thank you for playing the demo!
[p][/p][p]Build id 21999392[/p][p]Thank you for bug your reports and feature requests. Update is already available.[/p][p][/p][p]Changes:[/p]- [p]The animation for running and walking with a sword in hand has been changed (we continue to learn how to animate and improve animations)[/p]
- [p]Background music has been added to the main menu[/p]
- [p]3D models for resources on the ground (wood, rocks, etc.)[/p]
- [p]Camera positioning has been adjusted so the player model no longer obscures the sight, making it easier to shoot and attack[/p]
- [p]New weapon icons have been added[/p]
- [p]Quick access keys for consumables have been changed to default keys F1-F4[/p]
- [p]Now displays tooltips when attempting to craft if you don't have enough resources or have reached your army limit[/p]
- [p]You can change the camera distance using Ctrl + Mouse Wheel[/p]
- [p]Removed the roll (yes, the game had a roll with Alt)[/p]
- [p]Bushes have had reduced health (previously, they could be cut down with special persistence)[/p]
- [p]Minions can now perform combo attacks against trees and rocks[/p]
- [p]Stamina consumption per hit has been reduced for various weapons, primarily for basic weapons, reduced by half.[/p]
- [p]Enemy squads attacking the player's base are now divided into waves of gradually increasing difficulty. A small group of peasants will arrive first, followed by an armed militia.[/p]
- [p]There are more boars and fewer deer in the starting area; as it turns out, only the most persistent players can hunt deer without a bow.[/p]
- [p]Enemies now visually aim better with a bow[/p]
- [p]NPCs now walk through buildings less[/p]
- [p]UI fixes for widescreen monitors (I don't have this - if you find a bug, let me know)[/p]
- [p]Many localization and UI fixes[/p]
- [p]Many bug fixes[/p]