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Pradera News

Pradera Progress: Smoother Interactions

[p]Hello everyone, [/p][p]Development continues steadily on our upcoming psychological horror experience, Pradera. In this entry, we would like to share several recent improvements to the interaction system, including a fully customizable proximity indicator with smoother and more responsive visual feedback.
[/p][p]We have also introduced a new document-reading component that integrates directly with Not Yet: Dialogue Plugin System. This allows us to maintain a single, centralized source for all narrative content, streamlining both implementation and future localization efforts.
[/p][p]In addition, we refined the pick-up and drop animations for lamps, carefully reusing and adapting the workflow previously developed for the walkie-talkie and flashlight. The underlying functionality is implemented using Unreal Engine’s Gameplay Ability System (GAS), ensuring modularity and long-term scalability. [/p][p][/p][previewyoutube][/previewyoutube][p]Thank you very much for reading. If you like what you see and want to support us, adding Pradera to your wishlist helps us a lot.

[dynamiclink][/dynamiclink]- The itandfeel Team[/p][hr][/hr]

Second teaser for Pradera

[p]Hi everyone,[/p][p]We’re very happy to share that we’ve just released the second teaser for Pradera. This is only a small glimpse of what we’re working on and of the atmosphere the game will offer. Pradera is our most ambitious project to date, and we’re currently developing more levels that we’re really excited to share with you.
[/p][p]Pradera is planned to release sometime this year, and we hope to reveal the exact launch date very soon. We continue working hard and doing the best we can. We’re just two developers working part time on the project, driven by a deep love for the horror genre.[/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]Thank you very much for reading. If you like what you see and want to support us, adding Pradera to your wishlist helps us a lot.

[dynamiclink][/dynamiclink]
Thank you so much for your support. ːsteamhappyː[/p][p][/p]

You have a visitor

[p]Hi everyone, [/p][p]We’re continuing work on the prison level. This brief preview shows how the environment is starting to come alive, with lighting, ambiance, and interactive systems already working.[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p]More news coming soon.
Don’t forget to add Pradera to your Wishlist. ːsteamhappyː[/p]

Shadows Cast by Silent Bars

[p]Hi everyone,[/p][p]
We just wanted to share a quick look at the prison level with its current lighting. We’re already working on the other levels and hope to show more very soon.[/p][p][/p][p][/p][p][/p][p][/p][p]More news coming soon.

Don’t forget to add Pradera to your Wishlist. ːsteamhappyː[/p]

Behind Cold Metal

[p]Hi everyone,
[/p][p]Today we’d like to share a small preview of the prison level. Below are a few images showing the final texturing of the prison bars. [/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][p]More news coming soon.

Don't forget to add Pradera to your Wishlist! ːsteamhappyː[/p]