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Pradera Progress: Smoother Interactions

[p]Hello everyone, [/p][p]Development continues steadily on our upcoming psychological horror experience, Pradera. In this entry, we would like to share several recent improvements to the interaction system, including a fully customizable proximity indicator with smoother and more responsive visual feedback.
[/p][p]We have also introduced a new document-reading component that integrates directly with Not Yet: Dialogue Plugin System. This allows us to maintain a single, centralized source for all narrative content, streamlining both implementation and future localization efforts.
[/p][p]In addition, we refined the pick-up and drop animations for lamps, carefully reusing and adapting the workflow previously developed for the walkie-talkie and flashlight. The underlying functionality is implemented using Unreal Engine’s Gameplay Ability System (GAS), ensuring modularity and long-term scalability. [/p][p][/p][previewyoutube][/previewyoutube][p]Thank you very much for reading. If you like what you see and want to support us, adding Pradera to your wishlist helps us a lot.

[dynamiclink][/dynamiclink]- The itandfeel Team[/p][hr][/hr]