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Development Update: Doors, Keys, and Hidden Passages

[p]I've been finishing up the final touches to dungeon generation. The latest features added are doors and hidden rooms![/p][h3]Doors[/h3][p][/p][p]What's behind the door?[/p][p]Use a key to unlock the doors. Keys can also be used to unlock some chests. Just look out for the "locked" icon. You only have so many keys in a run so use them wisely.[/p][p]The current way of obtaining keys is by defeating elites. I might want to add more ways of obtaining keys, but I think gaining 1 key per floor seems fair for now. The number of locked doors/chests averages to be around 1 per floor as well.[/p][h3]Hidden Passages[/h3][p][/p][p]Notice something suspicious? Some random flowers on the wall? It's a hidden passage! These can either lead to inaccessible rooms, locked rooms, or shortcuts to the stairs. Just keep an eye out for flowers growing from the wall.[/p][h3]Hidden Rooms[/h3][p]Behind locked doors and some passages are hidden rooms.[/p][p][/p][p][/p][p]This is how the game generates hidden rooms. It simply takes a path that contains at least 1 event/chest and replaces it with a locked door or passage way.[/p][p][/p][p]Don't forget to wishlist the game![/p][p]That's all for this post.[/p]