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Labyrinth Trailblazer News

Labyrinth Trailblazer, Available Now!

[p]Labyrinth Trailblazer is out now and can be purchased with a 10% discount![/p][p][/p][p]Final Trailer[/p][previewyoutube][/previewyoutube][p] [/p][p]Go out and Trailblaze the Labyrinth.[/p][p][dynamiclink][/dynamiclink][/p][p]Have fun breaking the game,
- Chris

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March 9th Release Date

[p]Labyrinth Trailblazer will be released on March 9th![/p][p]That is a just a little more than a week a way from the time of this announcement![/p][p][/p][p]When the game releases, there will be:[/p]
  • [p]12 playable characters [/p]
  • [p]27 basic enemies[/p]
  • [p]9 elite enemies[/p]
  • [p]9 bosses[/p]
  • [p]3 main environments [/p]
  • [p]60+ items[/p]
[p]The game will have a 10% launch discount![/p][p]Wishlist the game to get notified when Labyrinth Trailblazer releases on March 9th 2026![/p]

Demo Update

[p]A new update for the demo has been released! Its been a few months since the demo released and it's severely out of date compared to what the final game will be.[/p][p][/p][p]Here are some quality of life changes made in the latest version of the demo.[/p][p][/p][h3]Enemy Intent[/h3]
[p]Old Prediction System[/p]
[p]New Prediction System[/p]
[p]The enemy intent gui has been reworked. Now, lines fly out from enemies indicating their intent. The prediction is also now automatic (This can be turned off if you want). The left side also shows the order in which actions will be performed, and any triggers that will happen.[/p][p][/p][h3]Inventory[/h3]
[p]Old Invetory[/p]
[p]New Inventory[/p]
[p]It was a struggle to equip items in the old inventory (I even struggled to equip an item). The new invetory has drag and drop implemented so you can move your items freely around. The old method of clicking and equiping is still present.[/p][p][/p][h3]Player Action Prediction[/h3][p][/p][p]Ever wonder what your moves do or can trigger? In the new update, a list of all the reactions will pop out during the player's action prediction. It will will also show up when peforming an action to indicate which moves are being triggered. A total damage tracker is also added to keep track of your damage.[/p][p][/p][h3]Rewards[/h3][p][/p][p]One thing I notice is that without a pop up, players tend to miss the fact they have obtain a new item if the only indicator is a side popup list. Needing to click to obtain each item helps this issue.[/p][p][/p][h3]Archive[/h3][p][/p][p]An archive has been added showing all the items, playable characters and enemies in the demo. The full game will have more.[/p][p][/p][h3]Hit Effects[/h3][p][/p][p]Small update to the visual effects. When hitting an enemy with high damage, there are new effects that happen. These effects can be turned off if needed.[/p][p][/p][p][/p][p]That is all for this update. Wishlist the game if you like what you see.[/p]

Starter Characters Overview

[p]There are a lot of characters in enemies in Labyrinth Trailblazer.[/p][p]Here are the 5 "Starter" Characters that are in the game. You get the Fighter and Archer from the start, and the first character you can get will be either the Mage, Healer, and Defender.[/p][p]Many of these description may differ from the demo version and will be updated in the full release.[/p][h3]Fighter[/h3][p][/p][p]Your basic attack unit. Deals high damage and has skills that cost hp. Very simple to use.[/p][p][/p][h3]Archer[/h3][p][/p][p]Inflicts many different types of debuffs, such as reducing attack or defence. Very useful in many different teams.[/p][p][/p][h3]Healer[/h3][p][/p][p]Can't go wrong with her. Apart from healing, they come with buff skills that either increase your damage, or reduce incoming statuses and damage.[/p][p][/p][h3]Mage[/h3][p][/p][p]Inflicts damage through status, such as burn. Has a large amount of TP (The main secondary resource) which can be used to use powerful skills.[/p][p][/p][h3]Defender[/h3][p][/p][p]Gives shields to the party, which reduces damage as well as debuffs being applied. As for their secondary build, it is currently planned to have the defender have counter attack skills.[/p][p][/p][p]Thats all for this update. You can wishlist the game here![/p][p][/p]

Development Update: Doors, Keys, and Hidden Passages

[p]I've been finishing up the final touches to dungeon generation. The latest features added are doors and hidden rooms![/p][h3]Doors[/h3][p][/p][p]What's behind the door?[/p][p]Use a key to unlock the doors. Keys can also be used to unlock some chests. Just look out for the "locked" icon. You only have so many keys in a run so use them wisely.[/p][p]The current way of obtaining keys is by defeating elites. I might want to add more ways of obtaining keys, but I think gaining 1 key per floor seems fair for now. The number of locked doors/chests averages to be around 1 per floor as well.[/p][h3]Hidden Passages[/h3][p][/p][p]Notice something suspicious? Some random flowers on the wall? It's a hidden passage! These can either lead to inaccessible rooms, locked rooms, or shortcuts to the stairs. Just keep an eye out for flowers growing from the wall.[/p][h3]Hidden Rooms[/h3][p]Behind locked doors and some passages are hidden rooms.[/p][p][/p][p][/p][p]This is how the game generates hidden rooms. It simply takes a path that contains at least 1 event/chest and replaces it with a locked door or passage way.[/p][p][/p][p]Don't forget to wishlist the game![/p][p]That's all for this post.[/p]