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Demo Update

[p]A new update for the demo has been released! Its been a few months since the demo released and it's severely out of date compared to what the final game will be.[/p][p][/p][p]Here are some quality of life changes made in the latest version of the demo.[/p][p][/p][h3]Enemy Intent[/h3]
[p]Old Prediction System[/p]
[p]New Prediction System[/p]
[p]The enemy intent gui has been reworked. Now, lines fly out from enemies indicating their intent. The prediction is also now automatic (This can be turned off if you want). The left side also shows the order in which actions will be performed, and any triggers that will happen.[/p][p][/p][h3]Inventory[/h3]
[p]Old Invetory[/p]
[p]New Inventory[/p]
[p]It was a struggle to equip items in the old inventory (I even struggled to equip an item). The new invetory has drag and drop implemented so you can move your items freely around. The old method of clicking and equiping is still present.[/p][p][/p][h3]Player Action Prediction[/h3][p][/p][p]Ever wonder what your moves do or can trigger? In the new update, a list of all the reactions will pop out during the player's action prediction. It will will also show up when peforming an action to indicate which moves are being triggered. A total damage tracker is also added to keep track of your damage.[/p][p][/p][h3]Rewards[/h3][p][/p][p]One thing I notice is that without a pop up, players tend to miss the fact they have obtain a new item if the only indicator is a side popup list. Needing to click to obtain each item helps this issue.[/p][p][/p][h3]Archive[/h3][p][/p][p]An archive has been added showing all the items, playable characters and enemies in the demo. The full game will have more.[/p][p][/p][h3]Hit Effects[/h3][p][/p][p]Small update to the visual effects. When hitting an enemy with high damage, there are new effects that happen. These effects can be turned off if needed.[/p][p][/p][p][/p][p]That is all for this update. Wishlist the game if you like what you see.[/p]