1. Swanfield Survival Playtest
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  3. 25th January Update & Patch Notes

25th January Update & Patch Notes

[p]Bug Fixes[/p]
  • [p]Fixed a Crash when player dies falling from height. Added additional code and checks as the world calculates fall speed and tries to adjust location, sometimes the respawn code fires in a different order causing the crash due to latency and location adjustments.[/p]
  • [p]Shotgun - Removed projectile hit trace when firing (Green/Red lines). This was enabled while making adjustments to projectile spread, damage and distance. Now disabled and not visible. Apologies for leaving this active in the previous build[/p]
  • [p]Ranged Weapon Repair - Repairing a weapon now doesn't remove the attachments and ammo, they save correctly on log out with the attachments, durability and loaded ammo correctly.[/p]
  • [p]Ranged Weapon Chest Storage - Placing a Loaded weapon with attachments into a storage chest now saves the weapon with attachments, durability and loaded ammo. When you log out and back in, everything is as you left it[/p]
  • [p]Removed Garage model from placing a wooden wall.[/p]
  • [p]Removed the ground trace calculations from Wooden Wall and Gate[/p]
  • [p]Adjusted collision area for placing Wooden Wall and Wooden Gate, they can now be placed closer together.[/p]
  • [p]Added Placement collision to Wooden Gate, other buildings could be placed through and snap inside[/p]
  • [p]Fixed AK47 holstered location on players back, it no longer floats at Player's feet when unequipped[/p]
  • [p]Fixed a potential crash on AMD GPU - Zombie Police had the wrong setting for Cloth Physics and was applying NVidia PhysX-based clothing simulation, changed cloth physics to use UE5 newer Cloth Physics system.[/p]
[p]Crafting Changes[/p]
  • [p]Added Small Wooden Hut to Player Crafting. Players can now build a full building with door from start instead of needing to build crafting benches.[/p]
  • [p]Added BBQ recipe to Crafting Bench[/p]
  • [p]Changed Wood Burning time for Campfire & BBQ to 30s per Wood Log
    [/p]
[p]Game Changes[/p]
  • [p]Increased shotgun damage per projectile to 10 per hit (50 total)[/p]
  • [p]Increased Arrow damage to 30[/p]
  • [p]Changed Arrow despawn time from 30s to 60s[/p]
  • [p]Changed Dead AI despawn time from 1min to 2min[/p]
  • [p]Changed Baked Beans stack size to 10, same as other Canned Food/Drink[/p]
  • [p]Added Silencer & Flashlight Attachments to Glock & Colt Pistols[/p]
  • [p]Adjusted Attachment positions for Glock & Colt[/p]
  • [p]Added a "Map Legend" to World Map explaining the Icons and area types[/p]
  • [p]Changed some map icon colours to reflect difficulty[/p]
[p][/p][p]UI Changes[/p]
  • [p]Adjusted text size and position of Quest panel[/p]
  • [p]Changed Quest update & description to render behind Inventory when opened[/p]
[p][/p][p]Vehicle Changes[/p]
  • [p]Adjusted fuel depletion rate, ticking too fast. Fuel now reduces slower.[/p]
  • [p]Added (Flip Vehicle) Option and keybind "Y"[/p]
  • [p]When a player overturns a Vehicle on it's side or roof, while inside Vehicle press "Y" to Flip it back to normal [/p]