From sea shanties to your tabletop!

You captain a 19th century Weller Brothers supply ship. Your Wellerman sails from Dunedin, New Zealand with four cargo holds which carry sugar, tea, or rum. Use available wind cards to beat the other captains to the destinations where your cargo is currently the most prized. But, the more money your ship earns on a run, the more your crew drinks on shore leave... and jolly crews are slow to return to sea.

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2-5 players
30-60 minutes
Hand management, commodity speculation
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Win the game by gathering the most coin before the last sailing season.

