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Develop the seaside city of Cape May, NJ



[h3]1-4 players
60-120 minutes
Set collection, hand management, a seaside getaway
[/h3]

In Cape May, players traverse the city streets as entrepreneurs, developing property while building wealth over four seasons to earn prestige.



Build cottages, develop them into Victorian homes, and upgrade them into historic landmarks. Establish shops and grow them into profitable businesses. Carefully move around the city, and make strategic use of activity cards. Complete bonus goals, then take some time to relax and spot wildlife in the best place for birdwatching in the Northeastern United States.

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Whoever best balances their income, development, movement, and personal goals will go down in history as the most successful developer of Cape May!



World War Two in 20 Minutes



[h2]1-2 players
20-45 minutes
Bag building, area control, wargame for non-wargamers
[/h2]

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Recreate World War Two in 20 minutes! The perfect wargame for non-wargamers, Blitzkrieg! allows two players to battle across the War’s most iconic theatres, winning key campaigns and building military might.

Players draw army tokens from a bag to determine their starting forces and to replenish their losses. Rather than ‘fighting’ battles with dice or cards, players allocate their military resources to each theatre’s campaigns, winning victory points, further resources, special weapons, and strategic advantages as they play. Refight World War Two several times in one evening!

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Includes Solo mode by Dávid Turczi.

The Nippon Expansion adds a new challenge to Blitzkrieg! What if the Axis coalition had won World War Two, and Germany invaded and occupied the United States of America? And … what if Japan then turned on its former ally and invaded German-held America? With the help of Godzilla?

The Nippon Expansion explores this hypothetical scenario! One player controls the German forces and the other player controls the Japanese forces in a battle for domination of America in an alternate universe 1946.



A new challenge in the French capital!



Explore Paris in the 19th century. Discover its renowned architecture and obtain the most eminent buildings in the right districts to achieve victory.

[h2]2-4 players
60-90 minutes
Set collection, tile placement, baguettes
[/h2]

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Paris is a typical medium-weight Kramer and Kiesling Eurostyle-game with straightforward gameplay, short player turns, and an ingenious point salad mechanism. You mainly score points by obtaining the right buildings and collecting the right bonus tiles.

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[h2]The l'Étoile Expansion Now Added To Tabletopia[/h2]

A few years have passed since the events of Paris. You have invested in many of Paris’ most prestigious building and landmarks, and have made quite the name for yourself. But that does not mean you can rest on your laurels: shrewd foreign investors have set their eye on the French capital, eager to become important players as well in the Parisian real estate market. The most coveted properties are all centered around the most famous roundabout in the world: La Place de l’Étoile, that features the iconic Arc de Triomphe, which looks down on the Champs-Élysées. They are up for quite the challenge, since your experience will give you unique advantages over your opponents.



Paris: l'Étoile introduces a new collection of bonus tiles, which will add more variety and replayability to your game of Paris, as well as strategy tiles. These will give each player a unique player power, that they can choose to change if they place one of their keys on the Arc de Triomphe.



Share mechanical friends! 🤖



[h2]1-4 players
45-60 minutes
Rondel, worker placement, adorable robots!
[/h2]

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Based on the lovely illustrated world of Matt Dixon, Transmissions brings his world of mechanical friends to life. In the game, players share robots as workers moving around a rondel-styled board, collecting engrams and electricity. These are used to gather ideas to improve your use of the robots or items to score points at the end of the game. You also build your own set of connected, flowing pipes while gathering birds and butterflies to score even more points. The game ends when no ideas are left, a player's robots are complete, or no pipes remain to be built. After an equal number of turns, the player with the highest total score wins!

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The game features a unique mechanism of worker selection and sharing with incredible illustrations, adorable miniature robots, and very welcoming play for everyone!

Transmissions is a series of illustrations which attempt to examine feelings and emotion that might be difficult to express in other ways. What began in 2006 with a single painting has grown into a long-running personal project which now comprises over 200 images, published across seven volumes of Transmissions art books. The game adaptation of this art series is designed by Adam West (no, not Batman).





Recreate 'The Greatest Siege in History'



Relive the Greatest Siege in History! A vendetta spanning decades reaches its terrible and bloody crescendo!

Suleiman the Magnificent's 30,000 strong armada descends on the 500 beleaguered Knights of St John and the defending people of Malta, with the express purpose of wiping them from existence and changing the course of European history forever...


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[h2]1-2 players
30-40 minutes
Asymmetrical, hand management, Maltese history[/h2]

1565, St. Elmo's Pay is an asymmetric, competitive, tactical card game, and successor to the award-nominated 1066, Tears to Many Mothers, with which it is fully compatible. Each player, as either Ottoman Turks or Knights of St John, musters troops and resources to overcome the various obstacles in their path before the two armies clash in an epic siege over three fronts on the tiny island of Malta: Birgu, Senglea, and the doomed fortress of Saint Elmo.

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Every beautiful card in the game is inspired by a real person or event from the time. With a focus on quick, tactical play and a thematic re-imagining of the events of the time, the game is non-collectable, and there is no deck building required. Each player simply grabs their deck and shuffles, then play begins.



Note on the title: When, after a relentless show of strength, the small fortress of St. Elmo's finally fell to the Turks they butchered the bodies of the Knights and floated the corpses across the bay to the remaining two forts to deter them from resisting further, lest they suffer the same fate. Instead, the Maltese forces chose to fight with 'the spirit of St. Elmo's'. When they eventually turned the tides against the Turks and chased them away the people of Malta chanted 'St. Elmo's Pay' - an expression they still use today to mean 'no mercy.'