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A Heartless Card Game... đź’”



This isn’t your garden-variety card game! A bumper-crop of prickly produce has overtaken your patch, and there’s only one choice: abandon all artichokes! Prune your deck by harvesting fresh vegetables, each with a special power that lets you swap, discard, or compost cards. You’ll need luck, strategy, and a green thumb to grow a winning hand!

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Welcome to Abandon All Artichokes, a fast-paced, “deck-wrecking” card game. Harvest vegetables to build your deck and gain new powers, while abandoning Artichokes by any means necessary. If you’re able to draw a hand free of Artichokes at the end of your turn, you win the game!

This game has been called "my first deckbuilder", and plays in 20 minutes. Recommended for 10+.

*Despite the title, no harm or offence is intended towards artichokes!



Which cards contain important clues? Can you deduce what's important? 🔎



The Sherlock Files is a cooperative mystery series. This demo deck is a quick introduction to the system that you can play with 1-8 players in 30 minutes.

For this and all the other cases in the Sherlock Files series, you will follow the clues, piece together the evidence, and then identify who did it, how, and why. In each Q case you try to solve a mystery case with 32 clues. Play in turns, one player at a time, until all cards have been revealed or discarded.

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To reveal a card, choose a card from your hand and place it on the table, so all players can read or see the entire information. We recommend you read out loud all shared info when you place it on the table. If you play a clue that happens to be irrelevant to the case, you’ll lose points at the end of the game, but be careful! Some clues are vital to resolve the case.

You can share and expose your theories at any moment and talk about the cards you have in your hand but you cannot show them to the other players and you may only read out loud the words written in bold or the text framed inside an image.



At the end of the game, when all clue cards have been revealed or discarded, you must check carefully all the available information and prepare a theory of what happened,working all together. Then, open the questionnaire and answer all questions. During this phase of the game, you can speak freely about your discarded cards, or the information you remember of them. Each right answer will add two points.



Start your journey into nature... 🌲



Meadow is an engaging set collection game with over two hundred unique cards containing hand-painted watercolor illustrations. In the game, players take the role of explorers competing for the title of the most skilled nature observer. To win, they collect cards with the most valuable species, landscapes, and discoveries. Their journey is led by passion, a curiosity of the world, an inquiring mind, and a desire to discover the mysteries of nature. The competition continues at the bonfire where the players race to fulfill the goals of their adventures.

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In this medium-weight board game for 1-4 players, you take turns placing path tokens on one of the two boards. Placing a token on the main board allows the player to get cards, but playing them requires meeting certain requirements. Playing a token on the bonfire board activates special actions (which helps to implement a chosen strategy) and gives the opportunity to achieve goals that provide additional points. Throughout the game, players collect cards in their meadow and surroundings area. At the end, the player with the most points on cards and on the bonfire board wins.

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Hidden Areas now available!



We are happy to introduce a new big feature on Tabletopia: hidden areas! Hidden areas are zones on surfaces which content is hidden from everyone except its owner.

You may have seen this feature appear before, as some of its functionality has already been available on Tabletopia. But now we have two major updates: first, hidden areas are now available for everyone in the Workshop, and second, we have made many improvements to the flexibility of this feature to improve the play experience.

Hidden areas have previously been trialed in Guild Master

For players, you can use them for hiding secret information, taking a random card from another player, revealing a card to your ally while keeping it secret from others, or just as a supplement to your hand. This gives you much more flexibility for navigating the digital space with games that include this functionality.

For designers, this means adding a hidden area is now available in the Workshop exactly like any other element. In the setup you can adjust the behaviour of hidden areas in your game.

Hidden areas can be bound to the seat of a particular color. Players can detach hidden areas from their seat during the game and attach them to another one. A seat can have more than one hidden area. Hidden areas can be locked, moved, and rotated as other game components. Only the owner can unlock and move their hidden area.

You can see how many elements there are in the hidden areas of other players. If this quantity is secret information, this function can be disabled in the setup. By clicking and dragging the mouse on your opponent’s hidden area you can take a random element from there - just like from a bag. Other players do not see what you are taking unless you put it openly on the table.

Hidden areas can be used in various ways. For example, they are needed in games that in real life use a screen or other means to hide some elements from other players. It happens in many games, from old-time classics like Perudo:



or newer, more complex titles such as Oceans and King’s Dilemma:





Hidden areas can be a handy alternative to a player’s hand. For instance, in deck building games like Hero Realms you can simply lay out your cards in your player area instead of taking them into hand every round and then placing them back onto the table:



Moreover, hidden areas make card drafting or any other form of components exchange much easier as well. In The Isle of Cats, every player has a hidden zone attached to their color. When you need to pass your hand of cards to another player, simply put them into your hidden area and then attach it to another player through the round menu. That player will be able to see the cards in that hidden area and can also move the zone closer to their player area if needed. Similarly, another player may reveal their hidden area to you so that you take one card into your hand and pass it further. Card drafting has never been easier!



Try out any of these games now to test this functionality, or add a hidden area to your game in the Workshop!

Actions dictate allegiance in a race for territory, power and glory.



Planet Fulcrum is a strategic 1-4 player, area control board game with tech-tree character development and deck-driven battle. Players assume the role of an unwitting adventurer. Transported, stranded, and endowed with powerful abilities by the mysterious planet to compete for its gifts.

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To master their new-found skills, players must form a bond with the planetary regions by gathering and distributing Fulcra; coalesced cubes of raw power to control territory. This shared goal will make conflict inevitable, as players battle to reduce their rivals' ability and hold over their new home.

For every action a player takes, the planet will react. Delivering judgement on the players' morality and aligning them to one of three factions. The righteous must work together, whereas the devious bid to subjugate all.



Players will accrue points by controlling territory, leveling up Power cards, and collecting items. The game ends when every territory is under player control. The player with the highest points total is the victor.

Wanna see this game in action? Join us on Twitch this Friday as the designer Paul teaches the game!