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Build your farm, grow crops, and explore Stardew Valley!



Stardew Valley: The Board Game is for 1 to 4 players, ages 13 and up. To play through a full year in the game (which is the standard experience) takes about 45 minutes per player. This can be adjusted if you want a shorter game. The game has a lot to it but there are rules to make it easier or harder depending on your preferences. Just like the video game, we want you to be able to make this your own.

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Players work together to protect the Valley. If they succeed, it means that the Valley is brought back to life, and Joja Corporation is driven from town. The way you do this is by completing Grandpa’s Goals and restoring the Community Center. Your goals for each game are randomized, which adds to the game’s replayability.

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Time is tracked using the Season Deck. Each round a Season card is drawn. This tracks the weeks of the year, revealing weather and different kinds of events. Players discuss their plans for the round and place their pawn in the part of the Valley they want to focus on. Maybe they want to visit the Mine or fish at the Beach, or maybe they spend their time watering crops or tending animals. It’s up to the group to try and work together to coordinate their actions, but ultimately each player chooses what they want to do.

But what about Abigail? Or Shane? Or Penny!?

As you play, you’ll advance your starting tool, gain new profession skills, find items and gather resources. Making friends will unlock unique gifts and reveal the Community Center Bundles. Completing the goals may at first seem very difficult, but as your abilities grow your farm will become more and more capable. Don’t give up!



Two labs compete to find an antidote! 🧪



A new pathology has just appeared! Patient Zero has been identified, and it's up to you to find the antidote as soon as possible to save the patient and humanity!



Save Patient Zero pits two labs against each other. Each lab employs one or two scientists, the players. Another player plays a lab computer named Savvy.

The labs compete to identify an antidote of three molecules that will save patient zero and all of humanity. Whoever finds the antidote first wins the game. No tie is possible.



The general idea of the game is to use lab tools in the best sequence possible to identify three molecules (among 25) that make up the antidote.

Coming soon to Kickstarter on April 20. Read more about the game at Dicebreaker.



Brew the richest blends in this solo puzzle ☕



Coffee Roaster is a solitaire pool-building game. You choose a variety of coffee beans you want to roast, and put a number of tokens specific to that variety into a bag.

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Each turn, you draw a number of bean tokens randomly from the bag to advance their roast level. When you are finished, you make a cup-testing to check the taste of your coffee and score points accordingly.

Each variety has its own target roast level, but approaching the target is not enough for perfect roasting; you also have to even out the roast level of each bean, while not spoiling the flavor of that variety.

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You also have to screen out smoke tokens and burnt bean tokens that hinder your roasting, and reject bean tokens that spoil the taste. It is important to control the contents of your bag utilizing flavour effects and unique effects caused by placing tokens on the roast board.

There are 22 varieties of beans in the game. In one game, you try to roast three of them, and your roaster title is awarded based on the total score. Enjoy the world of coffee-roasting, and aim for the ultimate title "Meister".



Conjuring and worshiping demons 👿



Goetia: Nine kings of Solomon is a worker placement, resource management game where each player tries to contact, conjure and worship goetic demons. The game is focusing on the 9 demon kings that appear in the scriptures Lemegeton Clavicula Salomonis.

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The game is played in clockwise turn order. Each turn the players place one of their 3 followers on a modular board. When placing a worker the players get the depicted resource(s). Players can get more workers from the outskirts by paying for all visible resources from that specific row or column. If you buy a worker early in a round the cost is high. If you buy a worker later the cost is low - all depending on how you and your opponents are playing.

Players can also pay one resource in order to send their workers to contact demons. By contacting demons players are awarded Demonic Attention. When a Demon has run out of attention, a Demon is conjured and players can now pay more resources to worship said Demon in order to get special abilities (Demonic Powers, Artifacts, Treasures).

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Demonic Powers are worth Worship Points (WP). The player with the most coins and WP from demonic abilities and pacts is the winner. When all demonic powers have been awarded to the player's new special areas are uncovered where players can earn more Worship Points by exchanging cubes for Attention, or making Pacts with Demons.



The game ends when a player has 4 active Pacts with a Demon, or when a certain number of Pacts have been acquired by all players.



A crunchy roll-and-write in the Set a Watch universe



Merchants of Magick is a crunchy roll-and-write set in the Set a Watch world. In Merchants of Magick, you are the owner of a magic item shoppe, crafting items and research­ing spells to sell to the Adventurers of the Watch.

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Each round 4 polyhedral dice are rolled and you select 2 of them to craft items or research enchantments for your shoppe. As you craft items and research spells, you'll start stocking items and earn potions that let you manipulate the dice.



Adventurers are travelling from shoppe to shoppe so you need to stock the exact items on the order cards in front of you. If you have the exact item an Adventurer is looking for, you earn coin. If you wait too long to fulfil an order, Adventurers will become impatient and visit your competitor next door!



After 10 rounds, the player who has earned the most coin is declared the winner.