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Competing factions must scavenge the wreckage of their ship to survive 🚀



A mission gone wrong. Tensions continued to mount aboard your colony ship as the days dragged on. An anonymous act of sabotage has sent the ship plummeting to the surface of a frozen uncharted planet. Damaged beyond repair, the scattered remains will do little to protect you from the brutal cold.

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In the engine-building, worker placement game Cryo, leaders of separate, hostile factions compete to survive and claim control over the underground caverns on a remote icy planet. You need to act quickly and strategically to avoid further sabotage from other factions. Send drones out from your engineering platform to scavenge resources and save your crew still in cryostasis. Gather different materials to upgrade and customize your platform, fine-tuning new actions to suit your individual strategy. Utilize multi-use cards to your advantage, and claim the underground caverns for your faction to survive.

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Though unplanned, a new chapter for humanity has begun. Scavenge, build, explore, and lead your faction to victory within this frozen world before the sun sets!



Magic railroad companies race to deliver goods! 🚅



The industrial age has come at last to the World of Indines! Use your ingenuity and the skill of your team of technomancers to cross the continent of Indines while connecting towns and building a vibrant trade network. Research new spells as you carve a path through the many treacherous terrains of the continent, using your company's unique advantages to outbuild the competition and secure supply lines for rare resources.

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In Empyreal: Spells & Steam, technomancers use mana to build rails, and the amount of mana crystals required to cast a spell varies by terrain and by the potency of the spell. Mana crystals must recharge after being used, so your choice of when and where to use each spell will be critical to determining the efficiency of your construction engine.

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The towns you choose to connect to your network will provide critical resources, and the value of these resources changes over time. Some become more valuable as they become more connected, while others become less valuable as their abundance increases. Thus, you need to be wary of what your competitors are building into their trade networks and adapt your strategies accordingly to maximize the value of your stock portfolio.



Reaching new cities first gives you additional benefits, and being the first to bridge the continent provides you with a sizable commission from your backers. However, those who build first are more at the mercy of changing markets. Time your construction projects to maximize your profits and the flow of mana.



Fight for political power in New York during the era of Boss Tweed 🎩



"The way to have Power is to take it" - William "Boss" Tweed

Tammany Hall is a game of backstabbing, corruption, temporary alliances, and taking power at all costs. If you want to rule New York, you are going to need to play the city's growing immigrant populations against one another. Help the immigrant groups who owe you political favors, call in those favors to slander your rivals, and win elections.

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In Tammany Hall, players help immigrants settle in New York, collect political favors from those immigrant groups, send ward bosses into Manhattan to secure votes, and slander political opponents. An election is held at the end of every fourth year, and the player who uses his power base best will be elected mayor. The Mayor's grip on the city is tenuous at best. After every election, the Mayor must pay off his political rivals by placing them in offices that they can wield to try to take control of the city. Every player is your friend, every player is your enemy.

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Tammany Hall was the political machine that dominated New York City politics by organizing the immigrant populations. While the organization's influence spanned from its founding in the 1790s to its collapse in the 1960s, this game is set in lower Manhattan roughly between 1850 and 1870 – the era of Boss Tweed.



MONSTERS INVADE! 👾



Petersen Games (Cthulhu Wars: Duel) brings you FOUR new games, each with wildly different gameplay, each by different game designers, each a terrifying addition to any game collection.

[h2]Now live on Gamefound![/h2]
Play all these games now on Tabletopia!






Invasion of the Brood is a two-player strategy game, in which the two sides have greatly different strategies, abilities, and even turn structures. Will humanity pull together to stop this alien invasion, or will the sinister Broodmaster take over the world? You decide!

As the human player, you must alert humanity to the threat, and rally armies, navies, and air forces against the alien menace.

As the Broodmaster player, you must subvert the Earth, using your mind control to gradually take control of Earth’s most vital defenses.





It’s too late! The Nomia plague has spread throughout the space station. The last Evacuation Transport beacon has been activated. There is only one escape transport left and you must lead your people from a shelter to claim it before the others get there first.

You don’t want to rush because you don’t know what is around the next corner, but you also don’t want to be at the back because the slowest always seem to get picked off. The only safe spot is in the middle of the survivors. Evacuate is a community deck-building game where players use social deduction to outwit the other players and reach the Evacuation Transport with the most Survivors.





In Potions and Profits, you are a Wizard representing one of many pharmaceutical corporations looking for new Potions to invest in. Competing Wizards will try to outbid you for Potions as you balance both your Stock Value and your Public Relations.

The most profitable Potions tend to be the least ethical but that doesn’t matter so long as your investors are happy and not too many protesters are kicking down your door.

Become the most profitable corporation you can by either monopolizing one type of Potion or by simply having the best pharmaceutical line around. It’s just business, magical or otherwise.





You are a duke trying to build up your lands where the monstrous fachan is rampaging. But he is just lonely. Your cunning plan is to make a false bride for him just behind your rivals’ buildings. The love-struck monster will crash through the other dukes’ lands, destroying them, while you continue to build up yours!

Marry the Monster is a game for 3 to 5 players in which each player scores points by building structures and having them remain until your next turn without being destroyed by the monster. Turns are taken by playing cards, and there is no upkeep phase – play simply continues until there is a winner.

Journey to Amsterdam's Tulip Festival 🌷



In Gift of Tulips, tulip enthusiasts explore Amsterdam’s tulip festival to build colorful bouquets. Players can change the value of different tulips by playing into the Tulip Market, gain points by giving tulips to other players, or build up their own bouquet, which is scored at the end of the game.

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Players choose between building up their bouquet to try to score major points in the end game Tulip Festival, giving tulips to other players' bouquets for immediate points, and placing tulips in the Tulip Festival to adjust each type's ranking. Each turn, players draw one Tulip card, take an action, then draw another Tulip card and take a different action.

Read the review here

The game evokes the feeling of visiting Amsterdam with friends and experiencing the Dutch culture. Gift of Tulips features artwork inspired by the blue and white delftware pattern that is unique to the Netherlands, the windmills and waterways of the countryside, the flower fields of Keukenhof, and the buildings of Amsterdam.