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Brew the richest blends in this solo puzzle ☕



Coffee Roaster is a solitaire pool-building game. You choose a variety of coffee beans you want to roast, and put a number of tokens specific to that variety into a bag.

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Each turn, you draw a number of bean tokens randomly from the bag to advance their roast level. When you are finished, you make a cup-testing to check the taste of your coffee and score points accordingly.

Each variety has its own target roast level, but approaching the target is not enough for perfect roasting; you also have to even out the roast level of each bean, while not spoiling the flavor of that variety.

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You also have to screen out smoke tokens and burnt bean tokens that hinder your roasting, and reject bean tokens that spoil the taste. It is important to control the contents of your bag utilizing flavour effects and unique effects caused by placing tokens on the roast board.

There are 22 varieties of beans in the game. In one game, you try to roast three of them, and your roaster title is awarded based on the total score. Enjoy the world of coffee-roasting, and aim for the ultimate title "Meister".



Conjuring and worshiping demons 👿



Goetia: Nine kings of Solomon is a worker placement, resource management game where each player tries to contact, conjure and worship goetic demons. The game is focusing on the 9 demon kings that appear in the scriptures Lemegeton Clavicula Salomonis.

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The game is played in clockwise turn order. Each turn the players place one of their 3 followers on a modular board. When placing a worker the players get the depicted resource(s). Players can get more workers from the outskirts by paying for all visible resources from that specific row or column. If you buy a worker early in a round the cost is high. If you buy a worker later the cost is low - all depending on how you and your opponents are playing.

Players can also pay one resource in order to send their workers to contact demons. By contacting demons players are awarded Demonic Attention. When a Demon has run out of attention, a Demon is conjured and players can now pay more resources to worship said Demon in order to get special abilities (Demonic Powers, Artifacts, Treasures).

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Demonic Powers are worth Worship Points (WP). The player with the most coins and WP from demonic abilities and pacts is the winner. When all demonic powers have been awarded to the player's new special areas are uncovered where players can earn more Worship Points by exchanging cubes for Attention, or making Pacts with Demons.



The game ends when a player has 4 active Pacts with a Demon, or when a certain number of Pacts have been acquired by all players.



A crunchy roll-and-write in the Set a Watch universe



Merchants of Magick is a crunchy roll-and-write set in the Set a Watch world. In Merchants of Magick, you are the owner of a magic item shoppe, crafting items and research­ing spells to sell to the Adventurers of the Watch.

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Each round 4 polyhedral dice are rolled and you select 2 of them to craft items or research enchantments for your shoppe. As you craft items and research spells, you'll start stocking items and earn potions that let you manipulate the dice.



Adventurers are travelling from shoppe to shoppe so you need to stock the exact items on the order cards in front of you. If you have the exact item an Adventurer is looking for, you earn coin. If you wait too long to fulfil an order, Adventurers will become impatient and visit your competitor next door!



After 10 rounds, the player who has earned the most coin is declared the winner.



A Heartless Card Game... 💔



This isn’t your garden-variety card game! A bumper-crop of prickly produce has overtaken your patch, and there’s only one choice: abandon all artichokes! Prune your deck by harvesting fresh vegetables, each with a special power that lets you swap, discard, or compost cards. You’ll need luck, strategy, and a green thumb to grow a winning hand!

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Welcome to Abandon All Artichokes, a fast-paced, “deck-wrecking” card game. Harvest vegetables to build your deck and gain new powers, while abandoning Artichokes by any means necessary. If you’re able to draw a hand free of Artichokes at the end of your turn, you win the game!

This game has been called "my first deckbuilder", and plays in 20 minutes. Recommended for 10+.

*Despite the title, no harm or offence is intended towards artichokes!



Which cards contain important clues? Can you deduce what's important? 🔎



The Sherlock Files is a cooperative mystery series. This demo deck is a quick introduction to the system that you can play with 1-8 players in 30 minutes.

For this and all the other cases in the Sherlock Files series, you will follow the clues, piece together the evidence, and then identify who did it, how, and why. In each Q case you try to solve a mystery case with 32 clues. Play in turns, one player at a time, until all cards have been revealed or discarded.

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To reveal a card, choose a card from your hand and place it on the table, so all players can read or see the entire information. We recommend you read out loud all shared info when you place it on the table. If you play a clue that happens to be irrelevant to the case, you’ll lose points at the end of the game, but be careful! Some clues are vital to resolve the case.

You can share and expose your theories at any moment and talk about the cards you have in your hand but you cannot show them to the other players and you may only read out loud the words written in bold or the text framed inside an image.



At the end of the game, when all clue cards have been revealed or discarded, you must check carefully all the available information and prepare a theory of what happened,working all together. Then, open the questionnaire and answer all questions. During this phase of the game, you can speak freely about your discarded cards, or the information you remember of them. Each right answer will add two points.