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The first aerial train needs a manager - are you up for it? πŸš†



Skyline Express - the first aerial train needs a manager. Manage your carriage as best as you can by properly placing passengers, offering them services and paying attention to their individual preferences. Prove that you are the right person to manage the Skyline Express!

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Skyline Express is a low entry family board game. On your turn pick a passenger from the waiting line and place them in your carriage. Sounds easy, right? Not necessarily. In order to win you need to concentrate and control the constantly changing situation on the board. Observing the actions of other players, adjusting your strategy to the current round and making sure you fill individual passengers preferences shows that becoming a manager of an aerial train is not an easy task.



The game uses familiar mechanisms such as pattern building, set collection, tile placement and action selection and merges them into a fun experience for everyone! It’s sure to appeal to fans of games such as Azul, Sagrada and Reef.

The goal of the game is to have the most victory points after 3 rounds.

[h2]Play it now on Tabletopia![/h2]

An evil plot is afoot in Victorian London! πŸ”Ž



Somewhere in the heart of 19th century London, shadowy forces are hatching a dire conspiracy. Queen Victoria has enlisted the aid of exceptional individuals to investigate the impending plot and save her realm from its calamitous consequences.

Victoriana is a cooperative game for 1-4 players. Players move throughout London marshaling and managing resources, investigating leads, and thwarting the agents of an unknown mastermind before time runs out.

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Players take the role of investigators that have influence within different realms of British society (politics, science, occult, and the underworld). The conspiracy's three elements (mastermind, plot, and locale) are represented by cards and tokens selected in secret before the game begins. Leads relating to the conspiracy are represented by facedown cards tied to notable London locations. Players move their figures throughout the city, revealing lead cards, expending their investigator's influence tokens to acquire those leads, and deciding how to apply them toward the conspiracy's hidden aspects.



Time is not on their side. Mismanaging the clock or their influence tokens causes leads to go cold, traumatizing investigators and bringing the conspiracy closer to its dreadful realization. Worse, as the investigators come closer to the truth, the mastermind dispatches agents to stymie their movements, disrupt their efforts (by forcing them to discard influence tokens), and assassinate them (by causing trauma).



Identifying the elements of the conspiracy leads the players to a climactic confrontation. If the precise combination of influence is accrued and the investigators assemble at the correct locale, the queen is saved and the British Empire preserved; however, if too many leads go cold, Big Ben strikes midnight, or the investigators are too traumatized, a dire fate awaits.

[h2]Play it now on Tabletopia![/h2]

Impersonate a cryptic god to mutate creatures and use them against other gods πŸ™



Feralis is a dark and brutal plane of existence, populated by numerous tribal races and civilizations in continuous tension between them, under the influence of mysterious and feared archaic deities who are usually called β€œRulers”.

The card game Feralis calls the player to impersonate one of these cryptic and extraordinary gods. Governors can make arrangements or dominate creatures that inhabit Feralis and force them into battle against other Rulers.

Power, glory, boredom, it is not clear why these eternal gods continue to confront and murder each other, but no one has the memory of a time when the world of Feralis was not accompanied by the incessant rhythm of the colossal armies they summoned.




[h3]Goal[/h3]

Feralis is a deckbuilding card game for battle 1vs1 and 2vs2. The ultimate goal is to kill your opponents. To do so you have to recall your creaturs, mutate them, and use them to slay the creature that stands in the opponent's area or go directly to the head of their leader.



[h3]Gameplay[/h3]

In the game, the players have a deck of creatures, a Ruler they impersonate, and a series of Godlike Skills assigned to the Ruler. The creature cards have 2 sides, a "Call" side and an "Awakening" one. To put them on the battlefield you have to wait for their waiting cost in turns. Once your creatures on the "Call" side are defeated they will come back in the "Awakening" form. You can also play them directly in the "Awakening" form but you will miss the opportunity to see their "Call" form.

Your main resource is time, you have to put the creature at the right moment to create a powerful combo between your creature. You can reduce the time cost with a limited resource the Catalyst. You have a short amount that you can use also during your opponent's turn to unlock your creature in the Incubator area.

You can support your creatures with your Godlike skills, powerful events that need time to be ready but they can turn the tide of battle. This Skills they will recharge once used.

Use all these resources wisely and have no mercy, your opponents will not.



[h2]Play it now on Tabletopia![/h2]

Co-operate to guide trains through a congested rail network πŸš†



Who is best to keep track of things? There is an incredible amount of traffic on the rails! It's pretty relaxed at first, but the more trains that are put on the game board, the tighter it gets. Has the course been set correctly? Is the train really on the right route? Is the signal green?

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The railways run at different speeds in the co-operative game Switch & Signal, so players have to coordinate well to transport goods to their destination without wasting time. The journey goes across Europe, the United States, and Canada. Thanks to simple rules, the game can start right away. Time is running out...



The North America alternate map has now been added to Tabletopia!

[h2]Play it now on Tabletopia![/h2]

A totally asymmetrical game about the Cold War



DEFCON 1 takes place during the cold war from 1950 to 1990. All cards and technologies are historically based.

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Each Bloc has its strengths and... weaknesses, throught its own Technological tree, Mission and Objective cards, and even scalable pool of Units.

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French language review

As the DEFCON level decreases, depending on the actions of the players, new strategical options will become available like building nuclear bombs.



And last but not least, there is also a Space Race which allows you to earn Influence and to add new Spatial Technologies on your Technological tree...

[h2]Back it now on Kickstarter![/h2]
[h2]Play it now on Tabletopia![/h2]